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NPC Generator

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Advanced [show]


Millicent Brownrigg, Female Human [Permalink]

Personal [hide]

Description: This woman wears a weathered and beat up set of banded mail beneath an oversized green coat. She is muscular with a powerful set of arms. She has dyed her greying silver hair a little too much giving a sharp silver color. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Through the years after Millicent was born, her mother became increasingly distant from her family, instead choosing to pursue power in the south. Millicent's mother didn't care for her much, and the feeling was mutual. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: To get a good night's sleep.

Flaws: Antagonistic, Forgetful, Disease, Insomniac. Occupation: Stableman

Voice: Puts emphasis on the wrong words

Attributes [hide]

Millicent Brownrigg, Female Human Paladin 5
Medium (6'0") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)14 (+2) 9 (-1)13 (+1)
Skills Medicine +2, Stealth +4
Senses Passive Perception 9
Languages Common, Undercommon, Druidic
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 10000 cp. Alexandrite (700 gp).


Social Check DCs


Ermina Lindsay, Female Human [Permalink]

Personal [hide]

Description: This malnourished woman wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She has done her best to style her brown hair to look like a famous performer. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: Gifted from a young age, Ermina studied abroad. As a young adult she joined a group advocating for an improvement in Human conditions. She was granted necromantic powers by her dying sister.

Motivation: To be a Merchant again.

Ideals: Gifted. Flaws: Racist. Bonds: Poor, Attractive, Job. Occupation: Miller

Voice: Creaky witch voice

Attributes [hide]

Ermina Lindsay, Female Human Paladin 5
Medium (5'0") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 9 (-1)16 (+3) 14 (+2)15 (+2)
Skills Medicine +5, Perception +5
Senses Passive Perception 15
Languages Common, Undercommon, Dwarven, Ignan
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 4000 sp. Brass mug with jade inlays (400 gp).


Social Check DCs


Reynard Hartford, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy white stubble. He wears dull white sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shield, just in case. He has a hunchback. He wears his hair in dreadlocks. His thin eyebrows rest above his beady brown eyes.

Personality: His tongue was cut out and he uses sign language. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He served in the navy to pay for his family's outstanding loans. He moved out south to avoid the crime he committed. He used his abilities to trick people and travel the world for free.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Ugly, Disease, Antagonistic. Bonds: Military, Criminal record. Occupation: Baker

Voice: Low rumbling, strings words together

Attributes [hide]

Reynard Hartford, Male Human Paladin 5
Medium (5'7") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 11 (+0)13 (+1) 10 (+0)7 (-2)
Skills Animal Handling +3, Investigation +4
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 200 gp. Black pearl (1400 gp). Malachite (13 gp).


Social Check DCs


Heward Tenley, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears tattered old clothes. He wears his hair in dreadlocks. His eyes, though not visible through his cowl, are hazel.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. As long as the job gets done he does not care how it got done.

History: The child of southern immigrants he idolized his mother. Heward was born on a far southern plains where he grew up under the tutelage of his mother, an expert Bounty Hunter. He left for the south, certain he would find work there.

Motivation: Wants to work out more often; and to reunite with his absent mother

Ideals: Athletic, Joker, Professionalism. Flaws: Ugly. Bonds: Immigrant. Occupation: Bounty Hunter

Voice: Old thin voice

Attributes [hide]

Heward Tenley, Male Human Paladin 5
Medium (5'5") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)13 (+1) 11 (+0)13 (+1)
Skills Medicine +3, Survival +3
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 100 gp. Jade (130 gp). Hematite (8 gp). Silver pearl (130 gp).


Social Check DCs

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