Chad Sherwood, Male Human [Permalink]
Personal [hide]
Description: An older man who is well dressed, constantly wearing a brown suit, violet shirt, and blue tie, he is not a threatening figure. His auburn hair is greasy and uncared for. He wears round tiny glasses practically rammed into his face.
Personality: His tongue was cut out and he uses sign language. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born into a rich family. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Apothecary. He has drifted from career to career and currently works as a Apothecary.
Motivation: He is greedy.
Ideals: Joker. Flaws: Ugly, Disease. Bonds: Rich, Job. Occupation: Apothecary
Voice: Jamaican accent
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 22 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 14 (+2) | 9 (-1) | 15 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Aquan, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 800 gp. Violet garnet (1500 gp). White pearl (160 gp).
Herleva Winthrop, Female Human [Permalink]
Personal [hide]
Description: This light-skinned female is renowned for her bright black dresses and hats. She is tall, broad shouldered and powerfully built. She has a very tight haircut. Her brown eyes dart around the room hyper actively observing anyone and anything.
Personality: She acts crazy and hedonistic. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: She was born at the edge of vast plains. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She has dedicated herself to building a better kind of golem.
Motivation: To unite with her brother; and doesn't want to be a bounty hunter and was forced into it by her family
Ideals: Opinionated. Flaws: Hedonist. Bonds: Nature, Adventurer, Family. Occupation: Bounty Hunter
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (4'8") Human, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 38 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 17 (+3) | 13 (+1) | 16 (+3) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Auran, Elven, Gnome
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 700 gp. Peridot (20 gp). Aquamarine (700 gp). White opal (500 gp).
Ella Coombs, Female Human [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She dresses like a well dressed Mercenary does. She has a long silver ponytail with little hanging trinkets. Her eyes are violet.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Human in existence. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: Ella hails from a village terrorized by orcs. She found a children's book about a Human Paladin who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: Revenge; and further expansion of business
Ideals: Justice. Bonds: Job, Immigrant, Adventurer, Enemies. Occupation: Mercenary
Voice: American accent
Attributes [hide]
Medium (5'9") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 31 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 4 (-3) | 13 (+1) | 12 (+1) | 10 (+0) | 9 (-1) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 2d4-3, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 1000 sp. Malachite (10 gp). Smoky quartz (50 gp). Tourmaline (80 gp). Eye agate (10 gp).
Alice Lindsay, Female Human [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She dresses in black turtlenecks beneath a green coat with brown slacks. Her hair is greying and her face has many wrinkles. She is missing an eye and her face is severely sunburned. Her one remaining eye shines brown.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: She was born to a criminal king-pin and mafia family Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Alice grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Alice. She has recently gotten a pet goose that steals things from people.
Motivation: She is not mentally stable, and does not behave rationally; and nothing but the best is good enough for her
Ideals: Athletic, Impeccable. Flaws: Ugly, Insane. Bonds: Criminal record. Occupation: Crown-heir
Voice: Draws out vowels
Attributes [hide]
Medium (4'11") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 36 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 14 (+2) | 13 (+1) | 14 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Druidic, Draconic
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 |
Possessions: 700 gp. Sardonyx (30 gp). Red-brown spinel (140 gp). 1 Minor magic item. 1 Minor magic item.
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