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NPC Generator

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Advanced [show]


Dean Walcott, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a black costume with the symbols of strength on his torso. His red hair is lengthy and is close to two feet long. His ears are large.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is obsessed with a lost civilization.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He tends to his Armorer job now, and dutifully fulfills any obligations he has.

Motivation: Meet up once more with his childhood friend; and he wants to meet his childhood hero

Flaws: Ugly. Bonds: Family, Adventurer, Religious, Job. Occupation: Armorer

Voice: Complex vocabulary, royal

Attributes [hide]

Dean Walcott, Male Human Paladin 5
Medium (5'0") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)16 (+3) 12 (+1)11 (+0)
Skills Arcana +6, Athletics +4
Senses Passive Perception 11
Languages Common, Gnome, Infernal, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 5000 sp.


Social Check DCs


Richard Sydney, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male prefers to wear black clothing when he does not wear armor. He is tall, broad shouldered and powerfully built. His white hair is still thick. His blue eyes have a joyful gleam in them most of the time.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His mother was very strict, and drilled into him lessons on being the perfect gentleman. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Richard fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is greedy; and human compassion

Ideals: Fighting, Impeccable. Flaws: Depressed, Racist. Bonds: Nature, Rich. Occupation: Stableman

Voice: growls and snarls, animalistic

Attributes [hide]

Richard Sydney, Male Human Paladin 5
Medium (5'6") Human, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 11 (+0)9 (-1) 14 (+2)16 (+3)
Skills Perception +5, Performance +6
Senses Passive Perception 16
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 20000 cp. Chrysoprase (40 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Don Harrington, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel. His black hair is lengthy and is close to two feet long. His hazel eyes lackadaisically let the world flow into them.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. As long as the job gets done he does not care how it got done.

History: He was born in a small mountains village. There was a wharf not far from home where he often wandered off to fish. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To find somewhere to settle down; and wants to open a new tavern

Ideals: Professionalism. Flaws: Mundane, Ugly. Bonds: Nature, Job. Occupation: Merchant

Voice: Sighs a lot, exhausted

Attributes [hide]

Don Harrington, Male Human Paladin 5
Medium (5'5") Human, Lawful Evil (CR 5)
Armor Class 9
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 14 (+2)10 (+0) 16 (+3)10 (+0)
Skills Investigation +3, Medicine +6
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Miles Atterton, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many tan ritualistic tattoos. He usually wears his brown robe and has his warhammer always slung over his shoulder. His white hair is still thick. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Miles hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. As long as the job gets done he does not care how it got done.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He moved from fad to fad and when he turned 15 he discovered painting. Being a Masseuse kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and wants his loneliness to end

Ideals: Artistic, Professionalism. Flaws: Mundane. Bonds: Criminal record, Has a crush. Occupation: Masseuse

Voice: Middle-eastern accent

Attributes [hide]

Miles Atterton, Male Human Paladin 5
Medium (5'11") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 11 (+0)6 (-2) 12 (+1)14 (+2)
Skills Performance +5
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 40000 cp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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