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NPC Generator

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Lvl.
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Ability Scores
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Advanced [show]


Heward Marlee, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears dull tan sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed axe, just in case. His hair is short and blonde. He has gleaming, smiling green eyes.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: A powerful necromancer made him what he is. His father was a mechanic, and taught him how to fix just about anything. He has been saving his money to try and buy his brother's freedom.

Motivation: Find a way to reverse the transformation of his brother; and wants to raise his children well

Ideals: Athletic, Persistence. Flaws: Racist. Bonds: Family, Mentor. Occupation: Stableman

Voice: Hissing voice

Attributes [hide]

Heward Marlee, Male Human Paladin 5
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 8
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 12 (+1)8 (-1) 10 (+0)14 (+2)
Skills Arcana +2, Persuasion +5
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 20000 cp.


Social Check DCs


Anne Yorke, Female Human [Permalink]

Personal [hide]

Description: She is typically in her Masseuse uniform. Her hair is long and auburn with streaks of brown, and is pulled back with small blue clips. Her otherwise smooth face is marked with small tiny scars.

Personality: She is happy with her job as a Masseuse. She turns her eye from what people do, preferring to live and let live. Animals are drawn to her, and she is able to talk to them.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Anne grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Anne. Recently she has begun working with bootleggers and crooks.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and to protect her home

Ideals: Gifted. Bonds: Job, Criminal record, Guardian. Occupation: Masseuse

Voice: Speaks with a cold

Attributes [hide]

Anne Yorke, Female Human Paladin 5
Medium (5'2") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 25 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 9 (-1)11 (+0) 10 (+0)18 (+4)
Skills Perception +3, Religion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 3000 sp. Red garnet (60 gp). Amethyst (60 gp). Jasper (50 gp).


Social Check DCs


Heather Kent, Female Human [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She wears her blonde hair down. Her hazel eyes dart from person to person.

Personality: Heather is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She has a small toy that she constantly fidgets with.

History: Born in the west to a Blacksmith, Heather learned a great deal about her father's area of expertise. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Blacksmith. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She doesn't get along with people that don't share her tastes; and she feels the way she acts is they only way to get by in the world

Ideals: Extrovert, Impeccable. Flaws: Addict, Ugly. Bonds: Job. Occupation: Blacksmith

Voice: Laughs frequently while speaking

Attributes [hide]

Heather Kent, Female Human Paladin 5
Medium (4'8") Human, Neutral Evil (CR 5)
Armor Class 9
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 14 (+2)10 (+0) 14 (+2)17 (+3)
Skills Perception +5, Survival +5
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 2000 sp. Black opal (1400 gp). Onyx (30 gp). White opal (1400 gp). Rich purple corundum (1400 gp).


Social Check DCs


Godfrey Bristol, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears brown painted combat armor at almost all times. His chestnut hair is matted, messy, and big. His eyes are brown and beady.

Personality: He dislikes all the random violence that takes place in the east. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Animal Trainer arts, while his father instructed him in etiquette, music and courtly manner. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Pacifist. Flaws: Ugly, Fearful. Bonds: Rich. Occupation: Animal Trainer

Voice: Speaks with back of mouth

Attributes [hide]

Godfrey Bristol, Male Human Paladin 5
Medium (5'10") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)4 (-3) 15 (+2)14 (+2)
Skills Perception +5, Performance +5
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 800 gp.


Social Check DCs

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