Eva Digby, Female Human [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Humans. Her skin is light but she possesses many blue ritualistic tattoos. She wears brown trousers with blue and tan striped suspenders. She wears various colorful collared shirts. Her golden hair is singed and shortened. Her amber eyes lackadaisically let the world flow into them.
Personality: She is business-like. She takes instructions and follows them to the letter. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: She's looking for her big break; and meet up once more with her childhood friend
Ideals: Professionalism. Flaws: Ugly. Bonds: Adventurer, Military, Nature. Occupation: Courier
Voice: Strong lisp
Attributes [hide]
Medium (5'1") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 42 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 8 (-1) | 17 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. Silver comb with moonstones (900 gp). 1 Minor magic item.
Aline Bentley, Female Human [Permalink]
Personal [hide]
Description: This woman is dressed in a clean blue cloak covering her clean studded leather. She has a penchant for wearing a ring with an oversized amethyst on her right hand. Her silver hair is knotted and matted. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: A powerful wizard made her what she is. A freak accident while working with her Sellsword father left her crippled. She has built up a small fortune and can afford her own way.
Motivation: She is greedy.
Flaws: Insane, Antagonistic, Disease. Bonds: Rich, Mentor. Occupation: Barkeep
Voice: Dark and ominous
Attributes [hide]
Medium (5'4") Human, True Neutral (CR 5)
Armor Class 9
Hit Points 31 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 6 (-2) | 18 (+4) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Aquan, Abyssal, Dwarven, Draconic
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. Blue sapphire (800 gp). Tiger eye turquoise (10 gp). Lapis lazuli (10 gp). Alexandrite (1300 gp).
Egelina Bristol, Female Human [Permalink]
Personal [hide]
Description: She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her tied-back hair is chestnut. Her eyes are hazel and she is always smoking a pipe.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: She is the product a well kept family trust fund and as such has never really known need. When she was little, her rather wealthy family often ventured across the desert to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Egelina took refuge in the large cave and found the beat up spear and armor she uses now. She bought a spear and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Sabotage a competitor; and wishes to resurrect an old love
Ideals: Optimist. Bonds: Job, Rich, Nature, In love. Occupation: Soapmaker
Voice: Irish accent
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 32 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 11 (+0) | 13 (+1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 4000 sp.
Guy Hamilton, Male Human [Permalink]
Personal [hide]
Description: He has the majority of his body covered in plate, and he perpetually has his mace ready. He wears a small hat to cover his moderate length chestnut hair. His face is scarred and worn.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.
History: Guy was born the youngest of three triplets. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Doesn't want to be a Assassin and was forced into it by his family.
Ideals: Fighting, Persistence. Flaws: Ugly. Bonds: Family. Occupation: Assassin
Voice: Can't modulate volume
Attributes [hide]
Medium (5'6") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 44 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 14 (+2) | 15 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Aquan, Gnoll
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 |
Possessions: 40 pp.
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Their contribution stands as a beacon of hope for all adventurers!
