Eloise Digby, Female Human [Permalink]
Personal [hide]
Description: She typically wears grey cloth garments or leather armor, and carries lances. Her red hair, when down, is lengthy. She is baby faced.
Personality: She is very quiet and rarely speaks above a whisper. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.
History: She was born blind and as such lacked many opportunities for work. Cursed with unlife at a very young age, Eloise has worked very hard to control her curse. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: Marry her sister to traveling adventurers; and she is not mentally stable, and does not behave rationally
Ideals: Fighting. Flaws: Shy, Insane, Disease. Bonds: Family. Occupation: Tanner
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 38 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 13 (+1) | 16 (+3) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Sylvan, Infernal, Giant
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: 4000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Miles Winterbourne, Male Human [Permalink]
Personal [hide]
Description: This man wears a blue coat over a black low-cut shirt, and a Stetson hat upon his head, and sports empty pouches on his belt. With bright golden hair and a scraggly beard. His skin is flawless and his gray eyes scan people very quickly.
Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. From there he went from mercenary job to mercenary job. Days after completing his studies, news broke out that his hometown was attacked by goblins. Miles was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.
Motivation: He has passion for adventuring and risk; and many goblins want him driven away
Bonds: Attractive, Enemies, Military, Slave, Adventurer. Occupation: Painter
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 49 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 17 (+3) | 9 (-1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 700 gp. Blue star sapphire (1600 gp). Moonstone (30 gp). Emerald (1600 gp). Red-brown spinel (100 gp). 1 Minor magic item. 1 Minor magic item.
Geva Graeme, Female Human [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She dresses in collared shirts and wears a proper scarf over her head. She wears a top hat to hide her balding. Her green eyes dart around the room hyper actively observing anyone and anything.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. A freak accident while working with her Scribe father left her crippled. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: Nothing but the best is good enough for her; and she feels the way she acts is they only way to get by in the world
Ideals: Philantrophist, Impeccable. Flaws: Disease, Insomniac. Bonds: Poor. Occupation: Priest
Voice: Jamaican accent
Attributes [hide]
Medium (5'0") Human, Chaotic Evil (CR 5)
Armor Class 14
Hit Points 37 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 12 (+1) | 13 (+1) | 17 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +3 / 2d4+0, Ranged +7 / 2d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 30000 cp. 1 Half-Plate.
Robert Merton, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He likes to wear grey tank tops with red pants. His hair is white, silky, and of moderate length. He has gleaming, smiling brown eyes.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. A true patriot, Robert would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Born in a small village he learned the ways of the warrior from his mother. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Robert fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Fighting. Bonds: Poor, Attractive, Guardian, Military. Occupation: Body Guard
Voice: Speaks in third person
Attributes [hide]
Medium (5'10") Human, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 33 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 11 (+0) | 9 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 6000 sp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
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Their contribution stands as a beacon of hope for all adventurers!
