Isabella Ramsey, Female Human [Permalink]
Personal [hide]
Description: She wears blue trousers with grey and brown striped suspenders. She wears various colorful collared shirts. She is bristling with hidden weapons, mostly rapiers and sickles. Her red hair is heavily combed to the right. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: Eccentric and domineering, Isabella will drive conversation. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: Isabella was raised in a hard working conservative environment. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She has worked as a Stableman like her father before her.
Motivation: She'd like to take her coworkers down a peg; and a rival would like her out of the picture
Ideals: Extrovert. Bonds: Criminal record, Adventurer, Job, Religious. Occupation: Stableman
Voice: Old Prospector
Attributes [hide]
Medium (5'3") Human, Chaotic Evil (CR 5)
Armor Class 8
Hit Points 25 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 7 (-2) | 8 (-1) | 11 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 |
Possessions: 600 gp. Amber (60 gp). Red spinel (60 gp). Zircon (20 gp). Tourmaline (60 gp).
Millicent Ashley, Female Human [Permalink]
Personal [hide]
Description: This petite short woman is perpetually holding a chocolate of some kind. She wears a well pressed and immaculate suit (or dress), marred by chocolates. Her auburn hair has been sun bleached extensively. This gray eyed easterner is not easily forgotten.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Millicent was born into a poor family. Growing up, she dreamt of becoming a Paladin, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Paladin in service of a powerful lord somewhere. She was an adventurer many years ago and she formed a blood bond with her Human companion (her 'brother'). After a long history of fighting, Millicent and her spouse have recently divorced.
Motivation: Obtaining odd cultural Human artifacts is her passion; and meet up once more with her childhood friend
Flaws: Ugly, Emotional, Antagonistic. Bonds: Poor, Adventurer. Occupation: Armorer
Voice: Spits words with contempt
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 8
Hit Points 37 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 7 (-2) | 14 (+2) | 13 (+1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 2d4-1, Ranged +1 / 2d4-2, Grapple -1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1 Minor magic item. 1 Minor magic item.
Emeny Ramsey, Female Human [Permalink]
Personal [hide]
Description: She dresses in grey turtlenecks beneath a blue coat with grey slacks. She has moderate length auburn hair. She has a tattooed face.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: Emeny was born the youngest of three triplets. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She has worked as a Apothecary like her father before her.
Motivation: A strong sense of loyalty to Human people; and she is unsatisfied with her job
Ideals: Optimist. Flaws: Hedonist, Racist. Bonds: Family, Job. Occupation: Apothecary
Voice: Raspy
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 32 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 12 (+1) | 11 (+0) | 15 (+2) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Goblin, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. Fiery yellow corundum (1200 gp). Azurite (14 gp). Lapis lazuli (14 gp). Rhodochrosite (14 gp).
Alexandre Vance, Male Human [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a blue and red handkerchief worn on his left side. He has a slight overbite and is overall scrawny. His hair is white and curly. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He is the product a well kept family trust fund and as such has never really known need. Alexandre was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He now spends his time doing works of charity.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he has a rivalry with the church that dominates his actions
Ideals: Athletic, Philantrophist. Bonds: Attractive, Rich, Religious, Debt. Occupation: Masseuse
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 39 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 9 (-1) | 11 (+0) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
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Their contribution stands as a beacon of hope for all adventurers!


