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NPC Generator

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Advanced [show]


Elizabeth Barlow, Female Human [Permalink]

Personal [hide]

Description: She wears an entirely white suit with blue socks and a vest with buckled shoes. She has relatively dark skin and is very physically imposing due to her abundance of muscles. With bright golden hair. Her skin is flawless and her amber eyes scan people very quickly.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born in the north to a Miner, Elizabeth learned a great deal about her father's area of expertise. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. In the meantime she has taken over work as a Miner and occasionally as a mercenary.

Motivation: Further expansion of business.

Ideals: Joker. Bonds: Attractive, Job, Family, Adventurer. Occupation: Miner

Voice: Spits and sputters

Attributes [hide]

Elizabeth Barlow, Female Human Paladin 5
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 11 (+0)16 (+3) 13 (+1)14 (+2)
Skills Animal Handling +4, Nature +6
Senses Passive Perception 11
Languages Common, Infernal, Auran, Goblin
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 4000 sp.


Social Check DCs


Gilbert Upton, Male Human [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. His hair is white and curly. His eyes, though not visible through his cowl, are blue.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He does not trust anyone and sleeps with one eye open.

History: Gilbert lived on a farm with his mother, near the main road leading to a nearby town. Over the years he perfected his riding and shooting skills. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: He has comitted a past crime that haunts him to this day; and regain custody of his son

Flaws: Insomniac. Bonds: Family, Nature, Criminal record. Occupation: Dilettante

Voice: Old thin voice

Attributes [hide]

Gilbert Upton, Male Human Paladin 5
Medium (6'3") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 10 (+0)8 (-1) 12 (+1)12 (+1)
Skills Intimidation +4, Sleight of Hand +5
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 800 gp. Azurite (8 gp). Amethyst (150 gp).


Social Check DCs


Rosamund Chatham, Female Human [Permalink]

Personal [hide]

Description: This slender woman stands about 5'11". She likes to wear ponchos typically of a light blue in addition to tight pants. She wears her chestnut hair up. She wears round tiny glasses practically rammed into her face.

Personality: She can speak with the recently deceased. She is able to make almost anything out of random pieces of junk.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Sailor arts, while her father instructed her in etiquette, music and courtly manner. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Sailor work with an outfit from a few towns over. Sailor work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Further expansion of business.

Ideals: Gifted. Bonds: Rich, Job. Occupation: Sailor

Voice: Speaks like tongue is numb

Attributes [hide]

Rosamund Chatham, Female Human Paladin 5
Medium (5'11") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)12 (+1) 10 (+0)16 (+3)
Skills Arcana +4, Performance +6
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 1000 sp.


Social Check DCs


Beatrice Hayden, Female Human [Permalink]

Personal [hide]

Description: This malnourished woman wears tight fitting clothing which further accentuates her frame. Her black hair is cut short with large spiked bangs in the front. She has a dull look in her violet eyes.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She disdains her fellow northerners, claiming they make her look unintelligent just for using an accent.

History: Beatrice was born into a poor family. Growing up, she dreamt of becoming a Paladin, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Paladin in service of a powerful lord somewhere. When she was little, her rather wealthy family often ventured across the plains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Beatrice took refuge in the large cave and found the beat up axe and armor she uses now. She bought a axe and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She's looking for her big break.

Ideals: Joker. Bonds: Attractive, Poor, Immigrant, Adventurer, Nature. Occupation: Mason

Voice: Switch between two voices

Attributes [hide]

Beatrice Hayden, Female Human Paladin 5
Medium (4'7") Human, Neutral Evil (CR 5)
Armor Class 14
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 14 (+2)13 (+1) 11 (+0)12 (+1)
Skills Medicine +3, Stealth +7
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +2 / 2d4-1, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 600 gp.


Social Check DCs

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