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NPC Generator

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Advanced [show]


Heward Stanford, Male Human [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. He is bristling with hidden weapons, mostly halberds and maces. He keeps his long red hair kept up in a rat tail. His eyes are brown and he is always smoking a pipe.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was born at the edge of vast mountains. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Many brigands want him driven away.

Flaws: Racist. Bonds: Criminal record, Enemies, Nature. Occupation: Merchant

Voice: Old thin voice

Attributes [hide]

Heward Stanford, Male Human Paladin 5
Medium (5'6") Human, Lawful Evil (CR 5)
Armor Class 8
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 12 (+1)17 (+3) 17 (+3)12 (+1)
Skills Performance +4, Persuasion +4
Senses Passive Perception 13
Languages Common, Draconic, Undercommon, Orc
Attacks Melee +2 / 2d4-1, Ranged +1 / 2d4-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Emmeline Ainsworth, Female Human [Permalink]

Personal [hide]

Description: She is a physically imposing light-skinned woman. She wears a white coat over a blue low-cut shirt, and a Stetson hat upon her head. She wears her brown hair up. Her gray eyes have a joyful gleam in them most of the time.

Personality: She exudes charisma. She is a tour de force of persuasion. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: Emmeline lived on a farm with her mother, near the main road leading to a nearby town. She worked as a nervous Guard and found it very stressful. She has been a successful dealer in antiques buying low and selling high.

Motivation: Wants to raise her children well; and to clean up the streets

Ideals: Entrepeneur. Bonds: Attractive, Family, Job, Guardian. Occupation: Guard

Voice: Uses lots of figures of speech

Attributes [hide]

Emmeline Ainsworth, Female Human Paladin 5
Medium (5'4") Human, Lawful Evil (CR 5)
Armor Class 10
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 12 (+1)11 (+0) 13 (+1)9 (-1)
Skills Religion +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: Just what you see.


Social Check DCs


Gerald Brixton, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears a green vest and prefers violet and red shirts. His boots appear to have been at one point steel toed but are quite worn down. He has a very tight haircut. His eyes are a pleasant violet.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: His mother raised him in a mountain cabin. After coming to the age of reason, Gerald took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Meet up once more with his childhood friend; and he wants to meet his childhood hero

Ideals: Gifted. Flaws: Ugly, Insomniac. Bonds: Adventurer, Nature. Occupation: Unemployed

Voice: Spits words with contempt

Attributes [hide]

Gerald Brixton, Male Human Paladin 5
Medium (6'6") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 50 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 17 (+3)11 (+0) 11 (+0)15 (+2)
Skills Medicine +3, Performance +5
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 10 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Millicent Gladstone, Female Human [Permalink]

Personal [hide]

Description: This slender woman stands about 5'4". She wears grey trousers with tan and brown striped suspenders. She wears various colorful collared shirts. Her white hair is singed and shortened. She has a dull look in her amber eyes.

Personality: She is calm most of the time but flees social interaction. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: She was born to loving parents in a slum to the west. When Millicent reached her early adolescence her Human father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Millicent fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Joker, Fighting. Flaws: Ugly, Shy. Bonds: Poor. Occupation: Junk Dealer

Voice: Spits words with contempt

Attributes [hide]

Millicent Gladstone, Female Human Paladin 5
Medium (5'4") Human, True Neutral (CR 5)
Armor Class 14
Hit Points 50 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 15 (+2)12 (+1) 16 (+3)16 (+3)
Skills Medicine +6, Religion +4
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs

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