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NPC Generator

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Advanced [show]


John Cornish, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His brown hair is drawn into a tight pony tail with a cross scrunchie. He is baby faced.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Locksmith arts, while his father instructed him in etiquette, music and courtly manner. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has built up a small fortune and can afford his own way.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Professionalism. Flaws: Ugly. Bonds: Criminal record, Rich, Military. Occupation: Locksmith

Voice: Cold and demanding tone

Attributes [hide]

John Cornish, Male Human Paladin 5
Medium (6'2") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 17 (+3)14 (+2) 9 (-1)8 (-1)
Skills Arcana +5, Insight +2
Senses Passive Perception 9
Languages Common, Gnome, Elven
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1000 sp. Gold and topaz bottle stopper cork (600 gp). Silver comb with moonstones (900 gp). Gold and topaz bottle stopper cork (600 gp).


Social Check DCs


Diggory Churchill, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His skin is fair and his fingers are delicate and long. He has a small bristly mustache and wavy blonde hair. His face is covered beneath a completely black helmet.

Personality: He is happy with his job as a Mercenary. He turns his eye from what people do, preferring to live and let live. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Diggory was raised in a hard working conservative environment. He was an apprentice working in his mother's forge. He has built up a small fortune and can afford his own way.

Motivation: He wants nothing more than to rejoin the army; and wants to open a new tavern

Ideals: Entrepeneur. Bonds: Job, Rich, Military. Occupation: Mercenary

Voice: Smooth and feminine

Attributes [hide]

Diggory Churchill, Male Human Paladin 5
Medium (6'5") Human, Lawful Evil (CR 5)
Armor Class 10
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 13 (+1)9 (-1) 7 (-2)11 (+0)
Skills Insight +1, Religion +2
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 40 pp. Azurite (14 gp). Chrysoprase (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Everard Alby, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'1" and wears a weathered and beat up set of banded mail beneath an oversized blue coat. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Confrontational and typically high on some drug or another. The war was a terrible time for him, and Everard does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born to a pair of big game hunters, but was frequently ill as a child. When Everard reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He wants nothing more than to rejoin the army; and he loathes his own lifestyle

Flaws: Addict, Depressed, Disease. Bonds: Military. Occupation: Adventurer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Everard Alby, Male Human Paladin 5
Medium (6'1") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 51 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)15 (+2) 16 (+3)12 (+1)
Skills Medicine +6, Religion +5
Senses Passive Perception 13
Languages Common, Aquan, Halfling
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 800 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Gerard Darlington, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy red stubble. He typically wears tan cloth garments or leather armor. He has a hunchback. His red hair is singed and shortened. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: A skeptical and narcissistic man, Gerard's first love is himself. His second love is also himself. He is a great chef.

History: Gerard was born the youngest of three triplets. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Detective. He has since lost track of the people in his past.

Motivation: Further expansion of business.

Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: Family, Job. Occupation: Detective

Voice: High pitched and raspy

Attributes [hide]

Gerard Darlington, Male Human Paladin 5
Medium (6'6") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)12 (+1) 12 (+1)17 (+3) 16 (+3)10 (+0)
Skills Arcana +6, Survival +6
Senses Passive Perception 13
Languages Common, Halfling, Undercommon, Infernal
Attacks Melee +0 / 2d4-3, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 500 gp.


Social Check DCs

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