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NPC Generator

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Advanced [show]


Joan Clapham, Female Human [Permalink]

Personal [hide]

Description: This woman stands a little under 5'7" and is a bit bulky. She is very muscular particularly in the legs. She wears tan painted combat armor at almost all times. Her hair is greying and her face has many wrinkles. Her eyes are violet and catlike.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She is lazy, self-centered, vain, and jealous.

History: Born in the north to a Carpenter, Joan learned a great deal about her mother's area of expertise. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Carpenter work with an outfit from a few towns over. Carpenter work suited her well, and with each successful project, she earned more gold and more respect from her peers. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Wants to open a new tavern; and expand her business

Flaws: Shy, Selfish. Bonds: Job, Rich. Occupation: Carpenter

Voice: French accent

Attributes [hide]

Joan Clapham, Female Human Paladin 5
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)18 (+4) 10 (+0)10 (+0)
Skills Religion +7, Survival +3
Senses Passive Perception 10
Languages Common, Druidic, Giant, Abyssal, Auran
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 500 gp.


Social Check DCs


Heather Kensley, Female Human [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She wears dark leathers with embroidery. Her hair is greying and her face has many wrinkles. Her hazel unseeing eyes seem to look past you.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: She was born to a pair of big game hunters, but was frequently ill as a child. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. After a long history of fighting, Heather and her spouse have recently divorced.

Motivation: A rival would like her out of the picture; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Athletic. Flaws: Disease, Antagonistic, Insane. Bonds: Criminal record. Occupation: Merchant

Voice: Low range voice

Attributes [hide]

Heather Kensley, Female Human Paladin 5
Medium (6'1") Human, Lawful Evil (CR 5)
Armor Class 13
Hit Points 58 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 17 (+3)5 (-3) 16 (+3)6 (-2)
Skills Insight +6, Stealth +6
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 500 gp. Azurite (4 gp). Obsidian (4 gp).


Social Check DCs


Sybil Acton, Female Human [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She typically wears brown cloth garments or leather armor. She wears her red hair up in a very large beehive style do. She wears crescent spectacles with a black brim.

Personality: She hates gnolls. She views them as having robbed her home of its proper glory. She is used to getting what she wants. In part because she is a meticulous planner.

History: Sybil was born into a poor family. Growing up, she dreamt of becoming a Paladin, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Paladin in service of a powerful lord somewhere. She was an adventurer many years ago and she formed a blood bond with her Human companion (her 'brother'). She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Athletic, Professionalism. Bonds: Enemies, Poor, Adventurer. Occupation: Laborer

Voice: Uses lots of figures of speech

Attributes [hide]

Sybil Acton, Female Human Paladin 5
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 7
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)5 (-3) 14 (+2)13 (+1) 13 (+1)16 (+3)
Skills Performance +6, Stealth +0
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +5 / 2d4+2, Ranged +0 / 2d4-3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 200 gp. Lapis lazuli (16 gp). Carnelian (80 gp).


Social Check DCs


Hugh Kirby, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he has a large pastel mantle and cape that has been intricately interwoven into his blue robe. His silver hair is lengthy and is close to two feet long. He tend to wears goggles to shield his eyes.

Personality: He exudes charisma. He is a tour de force of persuasion. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: When he was but 7 years old his parents immigrated from the east. His father had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he uses money and sex appeal to get what he needs

Ideals: Fighting. Flaws: Fearful. Bonds: Attractive, Immigrant, Rich. Occupation: Adventurer

Voice: Timid voice

Attributes [hide]

Hugh Kirby, Male Human Paladin 5
Medium (5'0") Human, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)8 (-1) 13 (+1)11 (+0)
Skills Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 700 gp. Chalcedony (20 gp). Azurite (16 gp). 1 Minor magic item.


Social Check DCs

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