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NPC Generator

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Advanced [show]


Robert Stapleton, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears suspenders and violet workpants. His shirt is blue, and he wears a heavy violet leather apron most of the time. He has done his best to style his red hair to look like a famous performer. He wears a mask on his face.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Brilliant and gifted he never wanted to apply himself. He has set out to sabotage the competition.

Motivation: To get a good night's sleep; and he'd like to take his coworkers down a peg

Ideals: Gifted. Flaws: Antagonistic, Insomniac. Bonds: Criminal record, Job. Occupation: Seamstress

Voice: Squeaky

Attributes [hide]

Robert Stapleton, Male Human Paladin 5
Medium (5'11") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)13 (+1) 7 (-2)13 (+1)
Skills Animal Handling +1, Arcana +4
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1 Minor magic item.


Social Check DCs


William Gracey, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he has the majority of his body covered in plate. His small hat is riddled with cuts and holes. His hazel eyes lackadaisically let the world flow into them.

Personality: He never swears and excessively uses polite adverbs when speaking. His job bores him to no end. He has decided to make it more interesting.

History: Born to a pair of adventurers, William grew up listening to his father's many stories. He found a children's book about a Human Paladin who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To reunite with his old friends.

Ideals: Optimist. Flaws: Ugly. Bonds: Adventurer, Criminal record. Occupation: Blacksmith

Voice: Uses lots of figures of speech

Attributes [hide]

William Gracey, Male Human Paladin 5
Medium (5'3") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 14 (+2)15 (+2) 11 (+0)7 (-2)
Skills Medicine +3, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Druidic, Ignan
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 600 gp. Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Embroidered silk and velvet mantle with numerous moonstones (600 gp). 1 Minor magic item.


Social Check DCs


Ernest Yeardley, Male Human [Permalink]

Personal [hide]

Description: This western man wears light armors faded through time and improper care. His clothes are grease stained in places. His hair, while still mostly black, has prominent grey streaks. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is afraid of women and trembles around them

History: He was born in the west, but his parents moved at a very young age to the south. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He moves from town to town, unable to find a place to settle.

Motivation: Retire the richest man in the west; and he is not mentally stable, and does not behave rationally

Flaws: Insane, Shy. Bonds: Poor, Immigrant. Occupation: Locksmith

Voice: Sighs a lot, exhausted

Attributes [hide]

Ernest Yeardley, Male Human Paladin 5
Medium (6'2") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)11 (+0) 8 (-1)13 (+1)
Skills Animal Handling +2, Arcana +3
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp.


Social Check DCs


Adelaide Shelley, Female Human [Permalink]

Personal [hide]

Description: She wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs, and carries daggers. She has wavy blonde hair. This violet eyed southerner is not easily forgotten.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: Adelaide hails from a village terrorized by illithids. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Days after completing her studies, news broke out that her hometown was attacked by illithids. Adelaide was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the illithids.

Motivation: Several ex partners dislike her way of doing things and want revenge; and a deep hatred of illithids

Ideals: Fighting, Joker. Bonds: Poor, Military, Enemies. Occupation: Cartwright

Voice: Rhymes sentences (sorry)

Attributes [hide]

Adelaide Shelley, Female Human Paladin 5
Medium (6'0") Human, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 10 (+0)16 (+3) 15 (+2)14 (+2)
Skills Persuasion +5, Survival +5
Senses Passive Perception 12
Languages Common, Aquan, Sylvan, Infernal
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 400 gp.


Social Check DCs

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