Tim Kendall, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears rags and sports a simple walking cane. He has shaved his head bald. His face is covered beneath a completely black helmet.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is lazy, self-centered, vain, and jealous.
History: The child of western immigrants he idolized his father. A few years later when the north was not economically sound they moved to his current location. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Tim fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He doesn't get along with people that don't share his tastes.
Ideals: Impeccable, Fighting. Flaws: Selfish. Bonds: Poor, Immigrant. Occupation: Knight
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'3") Human, Lawful Neutral (CR 5)
Armor Class 9
Hit Points 40 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 8 (-1) | 14 (+2) | 11 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 30000 cp. Bloodstone (80 gp). Violet garnet (700 gp).
Rolf Lincoln, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a fancy blue suit. He has a auburn handlebar mustache and slicked back auburn hair. His eyes are likewise gray. His teeth are white and perfect.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was born several months after his father was called into army service. His father took him hunting and taught him how to get in the mind of other creatures. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Rolf fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often
Ideals: Athletic, Fighting. Flaws: Depressed. Bonds: Attractive, Nature, Military. Occupation: Animal Trainer
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'8") Human, Lawful Evil (CR 5)
Armor Class 9
Hit Points 37 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 8 (-1) | 11 (+0) | 14 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Goblin, Infernal
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 |
Possessions: 500 gp. Obsidian (15 gp). Star ruby (1100 gp). Sardonyx (50 gp).
Richard Garrick, Male Human [Permalink]
Personal [hide]
Description: He typically wears a sleeveless long coat of deep grey leather and dull black iron scale mail. He carries a battered halberd and tarnished nunchaku as well. With a patchy red beard and wild red hair. His skin is flawless and his green eyes scan people very quickly.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Richard hails from a village terrorized by brigands. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Richard fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Someone believes him a fraud.
Ideals: Fighting, Philantrophist, Justice. Bonds: Attractive, Enemies. Occupation: Miller
Voice: Rolls R's
Attributes [hide]
Medium (5'11") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 31 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 12 (+1) | 13 (+1) | 12 (+1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 600 gp.
Bertram Adley, Male Human [Permalink]
Personal [hide]
Description: A 6'1" eastern man, he wears an entirely blue suit with green socks and a vest with buckled shoes. His red hair is cut jaggedly and amateurishly. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: While he acts the brute, he is far gentler than he would appear. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Bertram was born the youngest of three triplets. He moved from fad to fad and when he turned 15 he discovered writing. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Sabotage a competitor; and to be a shoemaker again
Ideals: Fighting, Artistic. Bonds: Attractive, Family, Job. Occupation: Slave Trader
Voice: Draws out vowels
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 5)
Armor Class 9
Hit Points 25 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 8 (-1) | 11 (+0) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Undercommon, Aquan
Attacks Melee +7 / 2d4+4, Ranged +2 / 2d4-1, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
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