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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Jacoba Graeme, Female Human [Permalink]

Personal [hide]

Description: Her right side is far more bruised and cut up than her other. She wears a violet tunic with tan highlights, and long green pants that bunch up around her shoes. She sports silver long hair. She wears a mask on her face.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She believes the world needs to unite to get rid of dire rats once and for all.

History: She was raised in a mountains tribe. There was a wharf not far from home where she often wandered off to fish. She has set out to sabotage the competition.

Motivation: She'd like to take her coworkers down a peg.

Ideals: Philantrophist. Flaws: Ugly. Bonds: Enemies, Nature, Job. Occupation: Shipwright

Voice: Smoker's lung

Attributes [hide]

Jacoba Graeme, Female Human Paladin 5
Medium (4'11") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)15 (+2) 11 (+0)15 (+2)
Skills History +5, Intimidation +5
Senses Passive Perception 10
Languages Common, Giant, Gnome
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 6000 sp.


Social Check DCs


Percival Axton, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears long strands of opal and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has a long auburn beard with little hanging trinkets. His face is scarred and worn.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He struck it rich when he found rare goods in large quantities. He now spends his time doing works of charity.

Motivation: Money/treasure; and he's repulsed by the pc

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Merchant

Voice: Jamaican accent

Attributes [hide]

Percival Axton, Male Human Paladin 5
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 59 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 16 (+3)13 (+1) 15 (+2)14 (+2)
Skills Investigation +4, Performance +5
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 800 gp. Large well-done wool tapestry (300 gp). Carved bone or ivory statuette (60 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Heward Lindsay, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and tends to wear a large white jacket. He keeps his blonde hair in a pixie cut. He has several tiny ruby earrings on each ear.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants to get laid; and wants his loneliness to end

Ideals: Joker. Flaws: Ugly, Mundane. Bonds: Rich, Has a crush. Occupation: Mason

Voice: Speaks with a cold

Attributes [hide]

Heward Lindsay, Male Human Paladin 5
Medium (5'8") Human, Lawful Evil (CR 5)
Armor Class 10
Hit Points 25 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 8 (-1)13 (+1) 8 (-1)14 (+2)
Skills Medicine +2, Perception +2
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 30 pp. Jeweled anklet (1000 gp).


Social Check DCs


Millicent Hornsby, Female Human [Permalink]

Personal [hide]

Description: This dark-skinned female wears tight fitting clothing which further accentuates her frame. She is tall, broad shouldered and powerfully built. Her black hair is drawn into a tight pony tail with a clover scrunchie. She wears round tiny glasses practically rammed into her face.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Millicent was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has since married many spouses, only to have them die. She claims to not be responsible.

Motivation: To unite with her sister; and regain custody of her son

Ideals: Logical. Flaws: Selfish. Bonds: Attractive, Poor, In love, Family. Occupation: Architect

Voice: Nasally tone

Attributes [hide]

Millicent Hornsby, Female Human Paladin 5
Medium (4'10") Human, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 54 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 17 (+3)13 (+1) 13 (+1)11 (+0)
Skills Intimidation +3, Investigation +4
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 700 gp. Black pearl (500 gp). Tiger eye turquoise (8 gp). Black opal (900 gp). Carnelian (60 gp). 1 Masterwork studded leather.


Social Check DCs

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