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NPC Generator

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Advanced [show]


Clerebold Kelsey, Male Human [Permalink]

Personal [hide]

Description: This man wears a grey coat over a white low-cut shirt, and a Stetson hat upon his head. He has a penchant for wearing a ring with an oversized opal on his left hand. He has a golden handlebar mustache and slicked back golden hair. He is very pretty but has cold, dead eyes.

Personality: Always inclined to offer people food he seems plenty friendly. He is a very good compulsive liar and kleptomaniac.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Fortune-teller arts, while his mother instructed him in etiquette, music and courtly manner. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: A rival would like him out of the picture.

Ideals: Philantrophist. Flaws: PTSD. Bonds: Rich, Attractive, Criminal record. Occupation: Fortune-teller

Voice: Mousy voice

Attributes [hide]

Clerebold Kelsey, Male Human Paladin 5
Medium (6'4") Human, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 12 (+1)14 (+2) 11 (+0)17 (+3)
Skills Insight +3, Nature +5
Senses Passive Perception 10
Languages Common, Auran, Infernal
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 200 gp.


Social Check DCs


John Birkenhead, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many white ritualistic tattoos. He wears a tan tunic with white highlights, and long brown pants that bunch up around his shoes. He wears a small hat to hide his balding. He wears round tiny glasses practically rammed into his face.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has chosen to use the inheritance that was left to him frivolously. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Obtaining odd cultural Human artifacts is his passion; and to be a banker again

Flaws: Shy. Bonds: Religious, Rich, Adventurer, Job. Occupation: Dyer

Voice: Jamaican accent

Attributes [hide]

John Birkenhead, Male Human Paladin 5
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 16 (+3)11 (+0) 11 (+0)10 (+0)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 300 gp.


Social Check DCs


Avelina Enfield, Female Human [Permalink]

Personal [hide]

Description: This woman is very fat, and wears a tan coat over a green low-cut shirt, and a top hat upon her head. Her hair is silver and curly. Her eyes are gray.

Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.

History: She was born blind and as such lacked many opportunities for work. She dropped out of school before completing her studies. She used her abilities to travel the world and help people.

Motivation: To share knowledge with the world; and a need for knowledge about a nearby landmark

Ideals: Disciplined, Philantrophist, Logical. Flaws: Ugly, Disease. Occupation: Fortune-teller

Voice: Low range voice

Attributes [hide]

Avelina Enfield, Female Human Paladin 5
Medium (5'4") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 21 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)8 (-1) 16 (+3)14 (+2)
Skills Arcana +2, Intimidation +5
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 600 gp.


Social Check DCs


Susannah Ainsworth, Female Human [Permalink]

Personal [hide]

Description: She is a pot bellied western woman with a big hulking figure and broad shoulders. She wears violet leather gloves, a violet jacket, and tight pants. Her hair is silver and curly. Her amber eyes are passionate and lively.

Personality: Susannah wants to be seen as a stoic, levelheaded, noble Paladin, so she tries to act the part. She does a good job, for the most part... She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.

History: She got into the Mayor business at a young age. She dropped out of school before completing her studies. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Wishes to resurrect an old love.

Ideals: Athletic, Disciplined, Optimist, Logical. Bonds: In love. Occupation: Mayor

Voice: Speaks with squeezed throat

Attributes [hide]

Susannah Ainsworth, Female Human Paladin 5
Medium (6'0") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 26 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)14 (+2) 12 (+1)9 (-1) 10 (+0)15 (+2)
Skills Insight +3, Intimidation +5
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 2d4-3, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 70 pp. Moonstone (30 gp). Violet garnet (1100 gp). Fiery yellow corundum (900 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs

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