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NPC Generator

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Advanced [show]


Hugolina Wentworth, Female Human [Permalink]

Personal [hide]

Description: This late middle aged woman is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured and is in decent physical shape. Her blonde hair is cut short. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She enjoys reading and quiet.

History: Born the oldest of a large religious southern family, she was no stranger to responsibility. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She now spends her time doing works of charity.

Motivation: She has a rivalry with the Church that dominates her actions; and she is compelled to act according to her religious beliefs

Ideals: Disciplined, Logical, Philantrophist. Bonds: Attractive, Religious. Occupation: Navigator

Voice: Posh accent

Attributes [hide]

Hugolina Wentworth, Female Human Paladin 5
Medium (5'3") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 49 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 16 (+3)16 (+3) 12 (+1)12 (+1)
Skills Nature +6, Performance +4
Senses Passive Perception 11
Languages Common, Celestial, Goblin, Halfling
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: Just what you see.


Social Check DCs


Aline Bentley, Female Human [Permalink]

Personal [hide]

Description: This tall, slender woman wears a brown collared shirt and white skirt. She accessorizes with a blue scarf around the waist and a strap diagonally across her shirt. Her golden hair is unkempt and raggedy. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gray.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: Born in the south her family was never financially stable. Cursed with unlife at a very young age, Aline has worked very hard to control her curse. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She'd like to take her coworkers down a peg.

Ideals: Persistence, Opinionated. Flaws: Ugly, Disease. Bonds: Poor. Occupation: Engraver

Voice: Switch between two voices

Attributes [hide]

Aline Bentley, Female Human Paladin 5
Medium (5'5") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 26 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)11 (+0) 13 (+1)9 (-1)
Skills Animal Handling +4, Athletics +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 1000 sp. Golden pearl (140 gp).


Social Check DCs


Anselm Garfield, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and likes to wear ponchos typically of a light green in addition to tight pants. With a patchy white beard and wild white hair. His face is scarred and worn.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Sold as a small child to a wizard, Anselm was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He is searching for what he claims is his rightful reward.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Impeccable. Flaws: Ugly, Antagonistic. Bonds: Mentor, Debt, Adventurer. Occupation: Painter

Voice: Soft and melodious

Attributes [hide]

Anselm Garfield, Male Human Paladin 5
Medium (5'9") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)15 (+2) 10 (+0)14 (+2)
Skills Sleight of Hand +4, Survival +3
Senses Passive Perception 10
Languages Common, Celestial, Ignan
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: Deep blue spinel (500 gp). Tourmaline (130 gp). Azurite (5 gp). Blue star sapphire (1400 gp).


Social Check DCs


Hugh Graham, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is wearing a tight white one piece outfit complete with pants, hood, and a cape. His silver hair is smooth and relatively long. He is baby faced.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He is a Doppelganger in disguise. Because his father participated in the massacre of their homeland, giants burned their ranch to the ground and forced them out. He was preparing to flee to the west, but the outbreak of war prevented him and his mother from journeying west to reunite his family. He is searching for what he claims is his rightful reward.

Motivation: Obtaining odd cultural Human artifacts is his passion; and someone believes him a fraud

Ideals: Joker, Philantrophist. Bonds: Immigrant, Adventurer, Enemies. Occupation: Mason

Voice: Squeaky

Attributes [hide]

Hugh Graham, Male Human Paladin 5
Medium (5'0") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)12 (+1) 12 (+1)15 (+2)
Skills Insight +4, Medicine +4
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 300 gp.


Social Check DCs

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