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NPC Generator

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Lvl.
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Advanced [show]


Jane Roscoe, Female Human [Permalink]

Personal [hide]

Description: She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She carries with her a set of whips on her belt, each one with a emerald on the hilt. Her hair is red and very short. Her eyes, though not visible through her cowl, are brown.

Personality: Jane is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is able to fit into much smaller and tighter spaces than normal.

History: She was raised in a white middle class family as the only child. After coming to the age of reason, Jane took it upon herself to study the arcane arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. By chance she met her brother recently and the two have been together since.

Motivation: She feels the way she acts is they only way to get by in the world; and wants to raise her children well

Ideals: Fighting, Extrovert, Gifted, Impeccable. Flaws: Mundane. Bonds: Family. Occupation: Ruler

Voice: Speaks like tongue is numb

Attributes [hide]

Jane Roscoe, Female Human Paladin 5
Medium (4'11") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 14 (+2)14 (+2) 15 (+2)14 (+2)
Skills Insight +5, Stealth +3
Senses Passive Perception 12
Languages Common, Aquan, Undercommon
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Geoffrey Gentry, Male Human [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across his face, he is dressed in earthy colors with a violet and brown handkerchief worn on his left side. He sports a flattop hair cut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He also is a firm believer in the manly ideal.

History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was granted psionic powers by his dying sister.

Motivation: Wants his loneliness to end; and he would like to get married and retire

Ideals: Gifted. Flaws: Antagonistic, Impulsive. Bonds: Military, Has a crush. Occupation: Glassblower

Voice: Soothing and warm

Attributes [hide]

Geoffrey Gentry, Male Human Paladin 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)12 (+1) 12 (+1)13 (+1)
Skills Acrobatics +4, Medicine +4
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 400 gp. Malachite (6 gp). Rhodochrosite (6 gp).


Social Check DCs


Arnold Staurheim, Male Human [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with yellow colored cloaks and clothing. His silver hair is kept up in a ponytail inside a broad hat. He wears a mask on his face.

Personality: He is calm most of the time but flees social interaction. He has a minor phobia of water and hates getting wet.

History: Born in a small village he learned the ways of the warrior from his mother. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fletcher work with an outfit from a few towns over. Fletcher work suited him well, and with each successful project, he earned more gold and more respect from his peers. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Sabotage a competitor.

Ideals: Fighting. Flaws: Shy, Fearful. Bonds: Job. Occupation: Fletcher

Voice: Timid voice

Attributes [hide]

Arnold Staurheim, Male Human Paladin 5
Medium (6'5") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)15 (+2) 9 (-1)13 (+1)
Skills Acrobatics +3, Athletics +4
Senses Passive Perception 9
Languages Common, Draconic, Auran
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 20000 cp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Thomas Wharton, Male Human [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. He has styled his blonde hair well, parting it to the right. He is very pretty but has cold, dead eyes.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Born in a small village he learned the ways of the warrior from his father. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His mother, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He is a bit of a kleptomaniac.

Ideals: Justice, Fighting. Bonds: Attractive, Family, Criminal record. Occupation: Ploughman

Voice: German accent

Attributes [hide]

Thomas Wharton, Male Human Paladin 5
Medium (6'2") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)10 (+0) 11 (+0)10 (+0)
Skills Investigation +3, Persuasion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 100 gp. Black pearl (1300 gp). Azurite (10 gp). Moonstone (60 gp). 1 Minor magic item.


Social Check DCs

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