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NPC Generator

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Seed

Advanced [show]


Gerard Stapleton, Male Human [Permalink]

Personal [hide]

Description: This malnourished man tends to wear a green poncho over his likewise colored trousers and shirt. His black hair is lengthy. He has hazel eyes.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.

History: He was born to a criminal king-pin and mafia family He moved out west to avoid the crime he committed. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Doesn't want to be a Performer and was forced into it by his family; and an old rival family wants him found

Ideals: Impeccable, Artistic. Bonds: Poor, Family, Criminal record. Occupation: Performer

Voice: Jittery and nervous

Attributes [hide]

Gerard Stapleton, Male Human Paladin 5
Medium (5'2") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 49 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 17 (+3)8 (-1) 12 (+1)10 (+0)
Skills Acrobatics +3, Intimidation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 500 gp.


Social Check DCs


Gerald Berkeley, Male Human [Permalink]

Personal [hide]

Description: He is wearing a tight black one piece outfit complete with pants, hood, and a cape. He carries with him a set of halberds on his belt, each one with a opal on the hilt. With bright white hair and a scraggly beard. He has green eyes and a black hat with a red feather.

Personality: He is fixated on the number 47. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He uses divination through singing.

History: Born to a poor family in the city he treasured whatever gifts he got. Brilliant and gifted he never wanted to apply himself. Days after completing his studies, news broke out that his hometown was attacked by giants. Gerald was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it.

Ideals: Fighting, Gifted. Flaws: Insane. Bonds: Poor, Enemies. Occupation: Server

Voice: Prounounces S like Z

Attributes [hide]

Gerald Berkeley, Male Human Paladin 5
Medium (5'9") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 11 (+0)10 (+0) 13 (+1)8 (-1)
Skills Arcana +3, Athletics +1
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 20 pp.


Social Check DCs


Trym Marleigh, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He dresses like a well dressed Painter does. He wears a wide-brimmed hat to cover his moderate length silver hair. He tend to wears goggles to shield his eyes.

Personality: He is a hateful person. He taunts others and blames them for his problems. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He worked as a nervous Painter and found it very stressful. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Retire the richest man in the east; and further expansion of business

Ideals: Gifted, Entrepeneur. Flaws: Antagonistic. Bonds: Job, Family. Occupation: Painter

Voice: Deep voice with rolling R's

Attributes [hide]

Trym Marleigh, Male Human Paladin 5
Medium (5'6") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)15 (+2) 17 (+3)13 (+1)
Skills Athletics +5, Perception +6
Senses Passive Perception 16
Languages Common, Abyssal, Ignan
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 6000 sp. Freshwater pearl (5 gp). Brown-green garnet (40 gp). Pink pearl (40 gp). Coral (40 gp).


Social Check DCs


Alice Colton, Female Human [Permalink]

Personal [hide]

Description: A 4'7" western woman, she wears baggy brown pantaloons and a black scarf. Her white hair is still thick. She wears round tiny glasses practically rammed into her face.

Personality: Alice speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born in the west to a Priest, Alice learned a great deal about her father's area of expertise. A gifted student she started as a Armorer, but she got bored and became a Priest. She guards a vault combo very seriously as well as the key needed to open it.

Motivation: Her name or reputation has been wronged in the past by orcs, and she desires to right it; and expand her business

Ideals: Impeccable, Joker. Flaws: Secretive. Bonds: Job, Enemies. Occupation: Priest

Voice: Indian accent

Attributes [hide]

Alice Colton, Female Human Paladin 5
Medium (4'7") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 13 (+1)12 (+1) 5 (-3)17 (+3)
Skills Medicine +0, Nature +4
Senses Passive Perception 7
Languages Common, Auran
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 1 Minor magic item.


Social Check DCs

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