Margery Clinton, Female Human [Permalink]
Personal [hide]
Description: This tall, slender woman is wearing colorful clothing, dressed as a Layabout. Her silver hair is still thick. She is baby faced.
Personality: She is very quiet and rarely speaks above a whisper. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.
History: Sold as a small child to a slaver, Margery was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Margery was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Margery decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: Doesn't want to be a Layabout and was forced into it by her family; and to end her boredom
Flaws: Shy, Mundane. Bonds: Family, Mentor, Criminal record. Occupation: Layabout
Voice: Nasally tone
Attributes [hide]
Medium (4'7") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 34 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 11 (+0) | 18 (+4) | 7 (-2) | 6 (-2) |
Senses Passive Perception 8
Languages Common, Elven, Aquan, Auran, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 20000 cp. Red garnet (50 gp). Star ruby (1300 gp). Red garnet (50 gp).
Millicent Hastings, Female Human [Permalink]
Personal [hide]
Description: She sports red clothing, slightly heavier than average wear. She is physically well-built. Her red hair is smooth and relatively long. Her eyes are likewise amber.
Personality: She does not believe in betrayal or weakness as things to be tolerated. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: She was born in the west, but her parents moved at a very young age to the east. Her druidic abilities were realized during a raid on her village. She then took over the family business and is one of the better Actor for hire.
Motivation: Sabotage a competitor; and she wants revenge against giants
Ideals: Justice, Gifted. Bonds: Job, Immigrant, Enemies. Occupation: Actor
Voice: Scottish accent
Attributes [hide]
Medium (4'10") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 31 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 9 (-1) | 12 (+1) | 13 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +1 / 2d4-2, Ranged +2 / 2d4-1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: Brass mug with jade inlays (600 gp). Silver comb with moonstones (500 gp).
Ralf Fidget, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. He has violet eyes and a grey hat with a black feather.
Personality: Overbrimming with self-confidence, Ralf isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is a great chef.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ralf was born on a far eastern plains where he grew up under the tutelage of his mother, an expert Armorer. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He has a rivalry with the Church that dominates his actions; and obtaining odd cultural human artifacts is his passion
Ideals: Impeccable, Gifted. Bonds: Adventurer, Immigrant, Religious. Occupation: Armorer
Voice: Slow speaker
Attributes [hide]
Medium (5'6") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 42 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 12 (+1) | 13 (+1) | 16 (+3) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Goblin, Auran, Celestial
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 |
Possessions: 700 gp. Star rose quartz (20 gp).
Godfrey Dudley, Male Human [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light brown in addition to tight pants. He carries with him a set of halberds on his belt, each one with a amber on the hilt. His long silver hair reaches down to his waist. His fierce violet eyes like to dwell on things.
Personality: He is fixated on the number 86. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He comes from a rich eastern family. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he feels the way he acts is they only way to get by in the world
Ideals: Fighting, Philantrophist, Impeccable. Flaws: Insane. Bonds: Rich, Slave. Occupation: Detective
Voice: American accent
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 38 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 14 (+2) | 13 (+1) | 8 (-1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 |
Possessions: 20000 cp. Aquamarine (900 gp). White opal (1500 gp).
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Their contribution stands as a beacon of hope for all adventurers!

