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NPC Generator

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Advanced [show]


Joan Dumph, Female Human [Permalink]

Personal [hide]

Description: This petite short woman is perpetually holding a tea of some kind. She wears pastel painted combat armor at almost all times, marred by teas. Her black hair is drawn into a tight pony tail with a butterfly scrunchie. She wears round tiny glasses practically rammed into her face.

Personality: Cocky and sure of herself, she believes she is the best Mercenary born in the past three hundred years. She has a habit of throwing herself into exceedingly dangerous situations.

History: She was born into a rich family. She helped her father out around the business and became quite the natural. She tends to her Mercenary job now, and dutifully fulfills any obligations she has.

Motivation: Balancing her hectic life and new Mercenary responsibilities is difficult; and wants to open a new tavern

Flaws: Ugly, Impulsive. Bonds: Job, Rich. Occupation: Mercenary

Voice: Mumbles to self between sentences

Attributes [hide]

Joan Dumph, Female Human Paladin 5
Medium (5'5") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 11 (+0)12 (+1) 14 (+2)13 (+1)
Skills Medicine +5, Persuasion +4
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 600 gp. Blue quartz (14 gp). Moss agate (14 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gilbert Payton, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'0" has a big stupid grin on his face most of the time. He wears a tight fitting blue shirt and pants. His hair is auburn and curly. His brown unseeing eyes seem to look past you.

Personality: He exudes charisma. He is a tour de force of persuasion. He plays an instrument quite well.

History: The child of a Tanner, who enjoyed hunting, Gilbert was taken on many hunting expeditions. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to raise his children well; and to reunite with his absent father

Ideals: Artistic. Flaws: Disease. Bonds: Attractive, Nature, Family. Occupation: Assassin

Voice: Excited and jittery

Attributes [hide]

Gilbert Payton, Male Human Paladin 5
Medium (5'0") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)13 (+1) 10 (+0)8 (-1)
Skills Arcana +4, Insight +3
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 100 gp.


Social Check DCs


Kody Gresham, Male Human [Permalink]

Personal [hide]

Description: This man wears a violet tunic with pastel highlights, and long green pants that bunch up around his shoes. He has a penchant for wearing a ring with an oversized amber on his left hand. He has dyed his greying blonde hair a little too much giving a sharp blonde color. He wears an eyepatch.

Personality: He is very quiet and rarely speaks above a whisper. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Kody hails from a village terrorized by drow. Brilliant and gifted he never wanted to apply himself. He has dedicated himself to building a better kind of golem.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he wants to meet his childhood hero

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Rich, Adventurer, Enemies. Occupation: Tailor

Voice: Speaks fast with a slight lisp

Attributes [hide]

Kody Gresham, Male Human Paladin 5
Medium (5'10") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)13 (+1) 9 (-1)18 (+4)
Skills Medicine +2, Performance +7
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Eleanor Barton, Female Human [Permalink]

Personal [hide]

Description: She is lean but muscular and wears just a grey suit. She has styled her white hair well, parting it to the left. She has a tattooed face.

Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She also has developed a complete distrust of the Masseuse profession.

History: The child of western immigrants she idolized her mother. While she appears to be a normal Human, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She inherited the family business which she has now maintained for 11 years.

Motivation: She wants nothing more than to rejoin the army; and she is being blackmailed/forced/etc and this influences her actions

Flaws: Insane. Bonds: Criminal record, Job, Immigrant, Military. Occupation: Actor

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Eleanor Barton, Female Human Paladin 5
Medium (4'8") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)12 (+1) 13 (+1)15 (+2)
Skills History +4, Perception +4
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 5000 sp. 1 Minor magic item.


Social Check DCs

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