Anthony Tenley, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He wears his black hair up in a very large beehive style do. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: Anthony wants to be seen as a stoic, levelheaded, noble Paladin, so he tries to act the part. He does a good job, for the most part... He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was raised in a plains tribe. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He now travels the world, in search of power and loot.
Motivation: To reunite with his old friends.
Ideals: Disciplined. Flaws: Ugly. Bonds: Rich, Adventurer, Nature. Occupation: Merchant
Voice: Sore throat, cough
Attributes [hide]
Medium (5'6") Human, Lawful Evil (CR 5)
Armor Class 13
Hit Points 39 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 16 (+3) | 12 (+1) | 12 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 |
Possessions: Lapis lazuli (11 gp). Peridot (50 gp). Rock crystal (50 gp). Banded agate (11 gp). 1 Minor magic item. 1 Minor magic item.
Thomas Oakes, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'5" and wears a tan tunic with green highlights, and long brown pants that bunch up around his shoes. His left leg appears badly burned and disfigured. His auburn hair is lengthy and is close to two feet long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: This man loves painting and to teach people painting more than just about anything. He is a ruthless business man, a trait he acquired from his father.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. A few years later when the east was not economically sound they moved to his current location. He was always very intelligent and has formed a secret society of freemasons.
Motivation: To protect his home; and retire the richest man in the south
Ideals: Artistic, Entrepeneur. Flaws: Secretive. Bonds: Immigrant, Guardian. Occupation: Barkeep
Voice: Jittery and nervous
Attributes [hide]
Medium (5'5") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 36 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 12 (+1) | 12 (+1) | 7 (-2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 700 gp.
Susannah Tenley, Female Human [Permalink]
Personal [hide]
Description: This malnourished woman wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her blonde hair is still thick. This brown eyed southerner is not easily forgotten.
Personality: Deceptive and manipulative this southern gal figured out how to best use her charms to convince people to do what she wants. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: She was born blind and as such lacked many opportunities for work. Her childhood dream was to be a Marshal, but she was a colossal failure. She became a Mayor soon after.
Motivation: She has decided she is irredeemable; and she'd like to take her coworkers down a peg
Ideals: Philantrophist. Flaws: Disease. Bonds: Poor, Attractive, Job, Criminal record. Occupation: Mayor
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'10") Human, Chaotic Evil (CR 5)
Armor Class 8
Hit Points 31 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 5 (-3) | 7 (-2) | 10 (+0) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Ignan
Attacks Melee +0 / 2d4-3, Ranged +1 / 2d4-2, Grapple -2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: Banded agate (15 gp). Rhodochrosite (15 gp). Tourmaline (90 gp). Iolite (40 gp). 1 Minor magic item.
Thomas Davenport, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man likes to wear ponchos typically of a light white in addition to tight pants and is in decent physical shape. His moppish red hair is in a traditional bowl cut. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He does not trust anyone and sleeps with one eye open.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was a soldier and died while he was still young. Thomas was left his mother's suit of armor and trained in its use and care. He has gone from town to town working and never settling down anywhere, but has fallen for a local Carpenter. He hasn't told them the truth, but wants to settle down with them.
Motivation: He feels threatened by others; and wants his loneliness to end
Flaws: Emotional, Insomniac, Fearful. Bonds: Attractive, Military, Has a crush. Occupation: Spy
Voice: High pitched and raspy
Attributes [hide]
Medium (6'3") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 31 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 12 (+1) | 12 (+1) | 12 (+1) | 11 (+0) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!


