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NPC Generator

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Advanced [show]


Emmeline Spalding, Female Human [Permalink]

Personal [hide]

Description: An older woman who dresses well, typically a more casual-formal manner, she is not a threatening figure. Her black hair has been sun bleached extensively. Her blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Prone to second guessing herself, she comes off as nervous. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: Emmeline hails from a village terrorized by illithids. She struck it rich when she found rare goods in large quantities. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She is greedy; and doesn't want to be a ploughman and was forced into it by her family

Flaws: Shy. Bonds: Attractive, Family, Enemies, Rich. Occupation: Ploughman

Voice: Australian accent

Attributes [hide]

Emmeline Spalding, Female Human Paladin 5
Medium (6'1") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 25 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 5 (-3)13 (+1) 10 (+0)16 (+3)
Skills Arcana +4, Medicine +3
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: Just what you see.


Social Check DCs


Beatrice Chatham, Female Human [Permalink]

Personal [hide]

Description: She wears light armors faded through time and improper care. She is bristling with hidden weapons, mostly greataxes and clubs. Her hair is silver, silky, and of moderate length. Her eyes are likewise green. Her teeth are white and perfect.

Personality: She is a Spice Merchant first and foremost. She believes firmly that knowledge should be universal. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: She got into the Spice Merchant business at a young age. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. She has drifted from career to career and currently works as a Spice Merchant.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Forgetful. Bonds: Criminal record, Attractive, Job. Occupation: Spice Merchant

Voice: Farmer accent

Attributes [hide]

Beatrice Chatham, Female Human Paladin 5
Medium (5'2") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 15 (+2)10 (+0) 15 (+2)8 (-1)
Skills Acrobatics +3, Religion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 700 gp.


Social Check DCs


Aline Dayton, Female Human [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears tattered old clothes. Her hair is short and silver. She has a dull look in her hazel eyes.

Personality: Aline wants to be seen as a stoic, levelheaded, noble Paladin, so she tries to act the part. She does a good job, for the most part... She is frequently practicing swordplay.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Her mother took her hunting and taught her how to get in the mind of other creatures. She bought a greatsword and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She is currently in port desperately looking for someone to get her out; and she wants nothing more than to rejoin the army

Ideals: Disciplined. Flaws: Ugly. Bonds: Military, Slave, Nature. Occupation: Adventurer

Voice: Hard of hearing, loud

Attributes [hide]

Aline Dayton, Female Human Paladin 5
Medium (5'5") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 15 (+2)12 (+1) 10 (+0)8 (-1)
Skills Arcana +4, Survival +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 200 gp. Chrysoprase (50 gp). Deep green spinel (50 gp). Brown-green garnet (50 gp). 1 Minor magic item.


Social Check DCs


Trym Marlee, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man is wearing a long, white, dusty cloak. He wears his white hair up in a very large beehive style do. He has gleaming, smiling green eyes.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Sold as a small child to a wizard, Trym was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now owns his own business.

Motivation: He would like to get married and retire; and balancing his hectic life and new roofer responsibilities is difficult

Ideals: Fighting. Bonds: Nature, Mentor, Job, Has a crush. Occupation: Roofer

Voice: Smooth and feminine

Attributes [hide]

Trym Marlee, Male Human Paladin 5
Medium (5'10") Human, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 8 (-1)17 (+3) 16 (+3)17 (+3)
Skills Medicine +6, Survival +6
Senses Passive Perception 13
Languages Common, Aquan, Undercommon, Sylvan
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 100 gp. Golden pearl (60 gp). Obsidian (9 gp). Red garnet (60 gp). 2 Thunderstones. 2 Antitoxin.


Social Check DCs

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