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NPC Generator

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Wymar Hale, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears long strands of jet and short yellow dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His red hair, when down, is lengthy. He wears crescent spectacles with a black brim.

Personality: Eccentric and domineering, Wymar will drive conversation. He is an amazing painter.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has built up a small fortune and can afford his own way.

Motivation: He is greedy; and money/treasure

Ideals: Extrovert, Gifted, Entrepeneur. Flaws: Disease. Bonds: Rich. Occupation: Layabout

Voice: Sore throat, cough

Attributes [hide]

Wymar Hale, Male Human Paladin 5
Medium (5'0") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)16 (+3) 10 (+0)11 (+0)
Skills Intimidation +3
Senses Passive Perception 10
Languages Common, Gnome, Sylvan, Giant
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Arnold Brownrigg, Male Human [Permalink]

Personal [hide]

Description: He wears brown painted combat armor at almost all times. He carries with him a set of shortspears on his belt, each one with a emerald on the hilt. His long golden hair reaches down to his waist. He has brown eyes and a brown hat with a blue feather.

Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Arnold hails from a village terrorized by giants. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has built up a small fortune and can afford his own way.

Motivation: He wants revenge against giants; and money/treasure

Ideals: Fighting. Bonds: Attractive, Rich, Enemies. Occupation: Brewer

Voice: Speaks like tongue is numb

Attributes [hide]

Arnold Brownrigg, Male Human Paladin 5
Medium (5'10") Human, Lawful Neutral (CR 5)
Armor Class 9
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 13 (+1)11 (+0) 6 (-2)10 (+0)
Skills Intimidation +3, Stealth +2
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 50 pp. Fire opal pendant on a fine gold chain (1300 gp). Sapphire pendant on gold chain (1500 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sarah Springfield, Female Human [Permalink]

Personal [hide]

Description: This woman wears a faded coat and loose pants complete with deerstalker hat. She is muscular with a powerful set of arms. With wild white hair. Her skin is flawless and her gray eyes scan people very quickly.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Born in the north her family was never financially stable. When money was particularly tight she was walking through alleys when she overheard a Mayor hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: She desires power and/or immortality.

Flaws: Antagonistic. Bonds: Attractive, Adventurer, Poor. Occupation: Mayor

Voice: Hissing voice

Attributes [hide]

Sarah Springfield, Female Human Paladin 5
Medium (5'5") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 52 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)16 (+3) 18 (+4)13 (+1)
Skills Perception +7, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Auran, Orc, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1500000

Possessions: 600 gp. Jasper (30 gp). Aquamarine (200 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anselm Warwick, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a yellow vest and prefers green and tan shirts. His boots appear to have been at one point steel toed but are quite worn down. He wears a deerstalker hat to cover his moderate length black hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: He can speak with the recently deceased. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Gifted from a young age, Anselm studied abroad. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Seeks redemption.

Ideals: Gifted. Flaws: Ugly, Insane. Bonds: Poor, Criminal record. Occupation: Herbalist

Voice: Sleepy voice

Attributes [hide]

Anselm Warwick, Male Human Paladin 5
Medium (5'8") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 23 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 11 (+0)9 (-1) 9 (-1)10 (+0)
Skills Insight +2, Sleight of Hand +3
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 400 gp.


Social Check DCs

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