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NPC Generator

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Advanced [show]


Adelaide Milton, Female Human [Permalink]

Personal [hide]

Description: She dresses well, wearing green shirts, loose pants, and blazers most of the time. Her attire stands in sharp contrast to her trident, which is beautifully polished and possesses an ornate carving of a butterfly on it. Her moppish brown hair is in a traditional bowl cut. She wears a mask on her face.

Personality: Aggressive, abrasive, and angry, Adelaide embodies much of what other species detest in the Humans. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her mother was a soldier and died while she was still young. Adelaide was left her mother's suit of armor and trained in its use and care. After a long history of fighting, Adelaide and her spouse have recently divorced.

Motivation: She's repulsed by the PC; and she wants nothing more than to rejoin the army

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, In love, Military. Occupation: Gardener

Voice: Loud with bravado

Attributes [hide]

Adelaide Milton, Female Human Paladin 5
Medium (5'3") Human, Lawful Neutral (CR 5)
Armor Class 9
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 8 (-1)12 (+1) 15 (+2)12 (+1)
Skills Insight +5
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 800 gp. 1 Masterwork Light steel shield.


Social Check DCs


Ahlyssa Barlow, Female Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, she wears a weathered and beat up set of banded mail beneath an oversized violet coat. Her auburn hair is matted, messy, and big. She wears crescent spectacles with a black brim.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Ahlyssa hails from a village terrorized by goblins. In her 14th year, her parents were killed by a goblins raid, leaving Ahlyssa alone in the world. After a stint in an orphanage, she was adopted. She has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: Her name or reputation has been wronged in the past by goblins, and she desires to right it; and several ex partners dislike her way of doing things and want revenge

Ideals: Joker. Flaws: Ugly. Bonds: Poor, Enemies. Occupation: Brewer

Voice: Complex vocabulary, royal

Attributes [hide]

Ahlyssa Barlow, Female Human Paladin 5
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)12 (+1) 12 (+1)12 (+1)
Skills Arcana +4, Survival +4
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 500 gp. Bloodstone (60 gp).


Social Check DCs


Gunter Reid, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a robe, a symbol of strength around his neck, and a rapier on his belt. His red hair is slicked back into a classic pompadour. His eyes are hazel and he is always smoking a pipe.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Gunter was raised in a hard working conservative environment. Through the years after Gunter was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Gunter's father didn't care for him much, and the feeling was mutual. He now spends his time doing works of charity.

Motivation: To be a Herbalist again; and balancing his hectic life and new bookbinder responsibilities is difficult

Ideals: Fighting, Philantrophist. Flaws: Antagonistic. Bonds: Slave, Job. Occupation: Bookbinder

Voice: Squeaky

Attributes [hide]

Gunter Reid, Male Human Paladin 5
Medium (6'6") Human, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 12 (+1)14 (+2) 17 (+3)3 (-4)
Skills Deception -1, Nature +5
Senses Passive Perception 13
Languages Common, Draconic, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 500 gp. Moss agate (7 gp).


Social Check DCs


Reynard Everleigh, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears dull grey sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed longsword, just in case. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His ears are large.

Personality: He is witty, but his monotone delivery comes off as unnerving He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born at the edge of vast plains. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He used his abilities to trick people and travel the world for free.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he has decided he is irredeemable

Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Nature, Criminal record. Occupation: Baker

Voice: Farmer accent

Attributes [hide]

Reynard Everleigh, Male Human Paladin 5
Medium (6'1") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 16 (+3)15 (+2) 16 (+3)11 (+0)
Skills Animal Handling +6, Investigation +5
Senses Passive Perception 13
Languages Common, Auran, Celestial
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 20000 cp.


Social Check DCs

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