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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Gerald Cornish, Male Human [Permalink]

Personal [hide]

Description: He is dressed in a clean green cloak covering his clean studded leather. He has a moderate pudge and is not very fit. His silver hair and beard is wavy and long. He tend to wears goggles to shield his eyes.

Personality: He is calm most of the time but flees social interaction. He believes the world needs to unite to get rid of gnolls once and for all.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He moved from fad to fad and when he turned 15 he discovered music. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: He feels threatened by others; and someone believes him a fraud

Ideals: Artistic. Flaws: Shy, Disease, Fearful. Bonds: Enemies. Occupation: Unemployed

Voice: High pitched, excited

Attributes [hide]

Gerald Cornish, Male Human Paladin 5
Medium (5'2") Human, True Neutral (CR 5)
Armor Class 9
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 12 (+1)12 (+1) 14 (+2)16 (+3)
Skills Acrobatics +2, Investigation +4
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 40000 cp.


Social Check DCs


William Washington, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears just a yellow suit. He sports a long white beard, and similarly colored long hair. His hazel eyes lackadaisically let the world flow into them.

Personality: He is calm most of the time but flees social interaction. He believes the world needs to unite to get rid of gnolls once and for all.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.

Motivation: Marry his brother to traveling adventurers; and several ex partners dislike his way of doing things and want revenge

Flaws: Shy, Disease. Bonds: Enemies, Rich, Family. Occupation: Farmer

Voice: Low rumbling, strings words together

Attributes [hide]

William Washington, Male Human Paladin 5
Medium (5'10") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)12 (+1) 13 (+1)5 (-3)
Skills Perception +4, Performance +0
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 600 gp. Alexandrite (1000 gp). Black pearl (1000 gp).


Social Check DCs


Ermina Kensley, Female Human [Permalink]

Personal [hide]

Description: Her skin is bronze and flawless. She prefers to wear flannel. She is an epitome of beauty. Her red hair is smooth and relatively long. Her skin is flawless and her blue eyes scan people very quickly.

Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: She is the product a well kept family trust fund and as such has never really known need. Her family was turned out during the war. She and her family wandered north to less war torn lands. She now mingles about in high society.

Motivation: She is greedy.

Ideals: Disciplined, Fighting. Flaws: PTSD. Bonds: Attractive, Rich. Occupation: Spy

Voice: Uses lots of figures of speech

Attributes [hide]

Ermina Kensley, Female Human Paladin 5
Medium (5'7") Human, Lawful Evil (CR 5)
Armor Class 13
Hit Points 18 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 7 (-2)12 (+1) 11 (+0)13 (+1)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 5000 sp. 1 Minor magic item.


Social Check DCs


John Anderton, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a brown tunic with blue highlights, and long grey pants that bunch up around his shoes. His white hair is greasy and uncared for. This blue eyed northerner is not easily forgotten.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: His mother raised him in a mountain cabin. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He ran away from his former home and has been making his living as a Glassblower for the past few years.

Motivation: Regain custody of his daughter; and to unite with his sister

Flaws: Ugly. Bonds: Job, Nature, Adventurer, Family. Occupation: Glassblower

Voice: Switch between two voices

Attributes [hide]

John Anderton, Male Human Paladin 5
Medium (6'4") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 15 (+2)17 (+3) 9 (-1)14 (+2)
Skills Intimidation +5, Religion +6
Senses Passive Perception 9
Languages Common, Celestial, Infernal, Goblin
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 300 gp.


Social Check DCs

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