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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Geoffrey Ramsey, Male Human [Permalink]

Personal [hide]

Description: He is wearing a tight grey one piece outfit complete with pants, hood, and a cape. He carries with him a set of bastard swords, each one with a amber on the hilt. He only wears one on his belt and the other on his back. He keeps his silver hair in a flapper bob. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is a ruthless business man, a trait he acquired from his father.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken from his home at a very young age. He has been a successful dealer in antiques buying low and selling high.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is currently in port desperately looking for someone to get him out

Ideals: Fighting, Justice, Entrepeneur, Logical. Bonds: Slave. Occupation: Cartwright

Voice: Boston accent

Attributes [hide]

Geoffrey Ramsey, Male Human Paladin 5
Medium (5'7") Human, True Neutral (CR 5)
Armor Class 7
Hit Points 58 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)5 (-3) 16 (+3)13 (+1) 11 (+0)13 (+1)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +4 / 2d4+1, Ranged +0 / 2d4-3, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 400 gp.


Social Check DCs


Margery Sydney, Female Human [Permalink]

Personal [hide]

Description: She wears black painted combat armor at almost all times. She has done her best to style her black hair to look like a famous performer. She is very pretty but has cold, dead eyes.

Personality: Confrontational and typically high on some drug or another. She cannot resist a sob story and will often dote over anyone who has one.

History: A powerful necromancer made her what she is. She took after her father in leading caravans. Because they were valued, her father taught her to defend herself. When her father died while fighting drow, the young Margery began to lead the lost caravan. She now spends her time doing works of charity.

Motivation: Wants to work out more often; and doesn't want to be a bellfounder and was forced into it by her family

Ideals: Philantrophist. Flaws: Addict. Bonds: Attractive, Mentor. Occupation: Bellfounder

Voice: Pronounces O like U

Attributes [hide]

Margery Sydney, Female Human Paladin 5
Medium (5'3") Human, Chaotic Neutral (CR 5)
Armor Class 8
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 14 (+2)10 (+0) 14 (+2)16 (+3)
Skills Investigation +3, Nature +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 30000 cp.


Social Check DCs


Balimaar Atterton, Male Human [Permalink]

Personal [hide]

Description: A 5'1" western man, he wears dull tan sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed quarterstaff, just in case. His hair is auburn, silky, and of moderate length. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He uses divination through singing.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Locksmith. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He is unsatisfied with his job.

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Job, Criminal record. Occupation: Locksmith

Voice: Switch between two voices

Attributes [hide]

Balimaar Atterton, Male Human Paladin 5
Medium (5'1") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)12 (+1) 15 (+2)15 (+2)
Skills Deception +5, Performance +5
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 400 gp.


Social Check DCs


Mary Leighton, Female Human [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She is generally well dressed albeit a few years behind the times. She has moderate length auburn hair. Her half smiles and green eyes are beguiling and draw you in.

Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.

History: She was born to a pair of big game hunters, but was frequently ill as a child. She took every job she could get her hands on, but the opportunities for Humans in the east were limited. She moves from town to town, unable to find a place to settle.

Motivation: Wants to raise her children well.

Ideals: Philantrophist. Flaws: Disease. Bonds: Attractive, Immigrant, Poor. Occupation: Dilettante

Voice: Spits and sputters

Attributes [hide]

Mary Leighton, Female Human Paladin 5
Medium (4'11") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 53 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 16 (+3)8 (-1) 9 (-1)13 (+1)
Skills Deception +4, Insight +2
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 600 gp.


Social Check DCs

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