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NPC Generator

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Advanced [show]


Godfrey Brownrigg, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears dull tan sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed ceremonial dagger, just in case. He has wavy brown hair. His half smiles and hazel eyes are beguiling and draw you in.

Personality: He speaks before he thinks and is too direct. He also hits on women, regardless of circumstances.

History: He was born to a criminal king-pin and mafia family From his teen years he was always beautiful and desirable, so people have always doted on him. He used his abilities to trick people and travel the world for free.

Motivation: Wants his loneliness to end.

Flaws: Impulsive. Bonds: Attractive, Has a crush, Criminal record. Occupation: Mercenary

Voice: Gruff and masculine

Attributes [hide]

Godfrey Brownrigg, Male Human Paladin 5
Medium (6'5") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 16 (+3)10 (+0) 12 (+1)12 (+1)
Skills Animal Handling +4, Investigation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 1 Darkwood Shield. 1 Half-Plate.


Social Check DCs


Gerard Reid, Male Human [Permalink]

Personal [hide]

Description: He wears a brown tunic with white highlights, and long tan pants that bunch up around his shoes, and carries sais. With a patchy auburn beard and wild auburn hair. His face is scarred and worn.

Personality: He will rave to anyone who will listen. He has a minor phobia of water and hates getting wet.

History: Born in the south his family was never financially stable. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gerard fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is terrified, and will act out of fear; and an old rival family wants him found

Ideals: Fighting. Flaws: Ugly, Insane, Fearful. Bonds: Poor, Family. Occupation: Butcher

Voice: Mumbles to self between sentences

Attributes [hide]

Gerard Reid, Male Human Paladin 5
Medium (5'11") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 50 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 17 (+3)13 (+1) 12 (+1)10 (+0)
Skills Intimidation +3, Medicine +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 300 gp. Blue sapphire (800 gp). Brown-green garnet (110 gp).


Social Check DCs


Trym Hadlee, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He carries with him a set of scimitars, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. He has auburn hair. He has gleaming, smiling violet eyes.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is a logical person and will generally grow upset if things defy logic and science.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. At some point he was captured by gnolls and was tortured. After several years of this he finally managed to escape. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Trym was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: He seems to be bored by most things; and several ex partners dislike his way of doing things and want revenge

Ideals: Fighting, Logical. Flaws: Mundane. Bonds: Criminal record, Slave, Enemies. Occupation: Bather

Voice: Sore throat, cough

Attributes [hide]

Trym Hadlee, Male Human Paladin 5
Medium (5'3") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)14 (+2) 10 (+0)12 (+1)
Skills Deception +4, Medicine +3
Senses Passive Perception 10
Languages Common, Auran, Draconic
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 700 gp. Golden yellow topaz (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dean Emsworth, Male Human [Permalink]

Personal [hide]

Description: An older man who dresses like a well dressed Jeweler does, he is not a threatening figure. His silver hair and beard is wavy and long. He is baby faced.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He moved out east to avoid the crime he committed. He has built up a small fortune and can afford his own way.

Motivation: He'd like to take his coworkers down a peg; and he feels that his past leaves him morally obligated to help

Flaws: Impulsive. Bonds: Job, Nature, Rich, Criminal record. Occupation: Jeweler

Voice: growls and snarls, animalistic

Attributes [hide]

Dean Emsworth, Male Human Paladin 5
Medium (5'5") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 18 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 7 (-2)10 (+0) 12 (+1)12 (+1)
Skills Persuasion +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 30000 cp. Star ruby (1400 gp).


Social Check DCs

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