Anthony Winthrop, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears a tan shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. His brown hair is drawn into a tight pony tail with a dagger scrunchie. His eyes are blue and he is always smoking a pipe.
Personality: He is witty, but his monotone delivery comes off as unnerving He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was raised in a white middle class family as the only child. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He is content.
Ideals: Joker, Extrovert. Flaws: Ugly, Mundane. Bonds: Mentor. Occupation: Tanner
Voice: Booming voice
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 25 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 7 (-2) | 9 (-1) | 10 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.
Adelard Ashley, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a brown vest and prefers black and tan shirts. His boots appear to have been at one point steel toed but are quite worn down. He has moderate length red hair. He has a tattooed face.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is frequently practicing swordplay.
History: Adelard was born the youngest of three triplets. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He wants nothing more than to rejoin the army.
Flaws: Ugly, Antagonistic, Depressed. Bonds: Military, Family. Occupation: Carpenter
Voice: Can't modulate volume
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 39 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 8 (-1) | 14 (+2) | 10 (+0) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Heather Bradshaw, Female Human [Permalink]
Personal [hide]
Description: This fat northern woman has a bulbous nose and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her skin is also unnaturally pale. She wears a feathered hat to cover her moderate length chestnut hair. She is baby faced.
Personality: While she acts the brute, she is far gentler than she would appear. She always tries to repair and not replace. It was this mentality that drove her into the Barkeep business.
History: Born the oldest of a large religious northern family, she was no stranger to responsibility. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: Her religion dominates her actions; and she is compelled to act according to her religious beliefs
Ideals: Entrepeneur, Fighting, Persistence. Flaws: Ugly. Bonds: Religious. Occupation: Barkeep
Voice: Spanish accent
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 31 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 9 (-1) | 10 (+0) | 14 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Ignan
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 700 gp. Violet garnet (500 gp). 1 Minor magic item.
Ermina Barlow, Female Human [Permalink]
Personal [hide]
Description: Her right side is far more bruised and cut up than her other. She wears brown painted combat armor at almost all times. She wears a top hat to cover her moderate length black hair. Her amber eyes dart from person to person.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: She was raised in a white middle class family as the only child. Through the years after Ermina was born, her father became increasingly distant from her family, instead choosing to pursue power in the north. Ermina's father didn't care for her much, and the feeling was mutual. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To find somewhere to settle down; and to end her boredom
Flaws: Ugly, Antagonistic, Hedonist, Mundane. Occupation: Bricklayer
Voice: Voice breaks
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 36 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 14 (+2) | 10 (+0) | 14 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Terran, Draconic
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 |
Possessions: 10000 cp. 1 Darkwood Buckler. 1 Full Plate. 1 Half-Plate.
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Their contribution stands as a beacon of hope for all adventurers!

