Lewis Fulton, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male is dressed in earthy colors with a brown and white handkerchief worn on his right side. He is tall, broad shouldered and powerfully built. He has dyed his greying red hair a little too much giving a sharp red color. He has violet eyes.
Personality: Aggressive, abrasive, and angry, Lewis embodies much of what other species detest in the Humans. He is a logical person and will generally grow upset if things defy logic and science.
History: Lewis was born with his mother's beautiful face. His parents enrolled him in a Paladin school at a young age so that he could practice his druidic talents. He was granted druidic powers by his dying sister.
Motivation: Wants a kiss; and wants his loneliness to end
Ideals: Logical, Gifted. Flaws: Antagonistic. Bonds: Attractive, Has a crush. Occupation: Weaver
Voice: Smooth and feminine
Attributes [hide]
Medium (5'11") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 33 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 13 (+1) | 13 (+1) | 13 (+1) | 18 (+4) | 6 (-2) |
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 0 | 0 | 0 | 0 | 0 |
Possessions: 6000 sp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Herleva Darlington, Female Human [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears a well pressed and immaculate suit (or dress). She has wavy chestnut hair. Her blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She moves from town to town, unable to find a place to settle.
Motivation: Obtaining odd cultural Human artifacts is her passion; and to reunite with her old friends
Ideals: Impeccable. Flaws: Antagonistic, Disease. Bonds: Immigrant, Adventurer. Occupation: Courier
Voice: Booming voice
Attributes [hide]
Medium (5'3") Human, True Neutral (CR 5)
Armor Class 9
Hit Points 33 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 8 (-1) | 15 (+2) | 14 (+2) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Halfling, Draconic
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 1 Minor magic item. 1 Minor magic item.
Ermina Law, Female Human [Permalink]
Personal [hide]
Description: 5'5" and lanky with angular features, she is an attractive figure. She is wearing a perfectly clean shirt and pair of pants. She sports black long hair. Her violet eyes lackadaisically let the world flow into them.
Personality: She is extraordinarily eccentric. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.
History: She was born in a small plains village. From her teen years she was always beautiful and desirable, so people have always doted on her. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: Wants her loneliness to end; and she is a bit of a kleptomaniac
Flaws: Insane, Disease. Bonds: Attractive, Criminal record, Nature, Has a crush. Occupation: Farmer
Voice: Scottish accent
Attributes [hide]
Medium (5'5") Human, True Neutral (CR 5)
Armor Class 8
Hit Points 46 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 6 (-2) | 16 (+3) | 14 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Terran, Orc
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +6
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
Margery Shelley, Female Human [Permalink]
Personal [hide]
Description: Her right side is far more bruised and cut up than her other. She is wearing a tight brown one piece outfit complete with pants, hood, and a cape. Her chestnut hair has been sun bleached extensively. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Human in existence. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: She was born in the north, but her parents moved at a very young age to the south. Margery was born on a far northern desert where she grew up under the tutelage of her father, an expert Roofer. She left for the north, certain she would find work there.
Motivation: To share knowledge with the world; and she is not mentally stable, and does not behave rationally
Ideals: Justice, Logical. Flaws: Ugly, Insane. Bonds: Immigrant. Occupation: Roofer
Voice: Nasally tone
Attributes [hide]
Medium (5'7") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 31 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 13 (+1) | 15 (+2) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: Golden yellow topaz (900 gp). Black pearl (900 gp).
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Their contribution stands as a beacon of hope for all adventurers!


