Elysande Dryden, Female Human [Permalink]
Personal [hide]
Description: This woman wears an entirely green suit with violet socks and a vest with buckled shoes. She is muscular with a powerful set of arms. Her black hair is cut jaggedly and amateurishly. Her amber eyes are slightly larger than normal.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She believes the world needs to unite to get rid of goblins once and for all.
History: Sold as a small child to a necromancer, Elysande was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Through the years after Elysande was born, her mother became increasingly distant from her family, instead choosing to pursue power in the east. Elysande's mother didn't care for her much, and the feeling was mutual. After a long history of fighting, Elysande and her spouse have recently divorced.
Motivation: She is not mentally stable, and does not behave rationally; and someone believes her a fraud
Flaws: Depressed, Antagonistic, Insane. Bonds: Enemies, Mentor. Occupation: Laborer
Voice: Spits and sputters
Attributes [hide]
Medium (4'7") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 18 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 13 (+1) | 8 (-1) | 17 (+3) | 16 (+3) | 14 (+2) |
Senses Passive Perception 16
Languages Common, Terran, Sylvan, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1 Minor magic item. 1 Minor magic item.
Mary Moreno, Female Human [Permalink]
Personal [hide]
Description: She wears tight fitting clothing which further accentuates her frame. She has relatively light skin and is very physically imposing due to her abundance of muscles. Her blonde hair is smooth and relatively long. Her half smiles and brown eyes are beguiling and draw you in.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-sister.
History: She comes from a rich western family. As a young adult she joined a group advocating for an improvement in Human conditions. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: Many goblins want her driven away; and to unite with her sister
Flaws: Mundane, Racist. Bonds: Attractive, Family, Rich, Enemies. Occupation: Animal Trainer
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (4'8") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 39 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 7 (-2) | 14 (+2) | 12 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +2 / 2d4-1, Ranged +1 / 2d4-2, Grapple -1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.
Trym Benson, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and is wearing the road beaten gear of a warrior. His black hair is drawn into a tight pony tail with a rose scrunchie. He has a dull look in his gray eyes.
Personality: He dislikes all the random violence that takes place in the west. He does suffer from mild PTSD, and the sight of giants may trigger it at times.
History: He was born to a criminal king-pin and mafia family His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He inherited the family business which he has now maintained for 7 years.
Motivation: Regain custody of his daughter; and seeks redemption
Ideals: Fighting, Pacifist. Bonds: Enemies, Criminal record, Job, Family. Occupation: Sculptor
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'9") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 34 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 15 (+2) | 13 (+1) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 800 gp. Rock crystal (80 gp). Amethyst (130 gp). Hematite (16 gp).
Emeny Weld, Female Human [Permalink]
Personal [hide]
Description: She is lean but muscular and dresses in collared shirts and wears a proper scarf over her head. She has wavy red hair. Her otherwise smooth face is marked with small tiny scars.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.
History: Emeny was born the youngest of three triplets. Emeny was born on a far western island where she grew up under the tutelage of her mother, an expert Merchant. She has drifted from career to career and currently works as a Merchant.
Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and seeks redemption
Flaws: Greedy. Bonds: Job, Criminal record, Family, Immigrant. Occupation: Merchant
Voice: Scandinavian accent
Attributes [hide]
Medium (5'5") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 20 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 11 (+0) | 11 (+0) | 10 (+0) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 3000 sp.
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