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NPC Generator

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Advanced [show]


Emmeline Graeme, Female Human [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She wears light armors faded through time and improper care. She has no hair. Her face is covered beneath a completely black helmet.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She is an amazing painter.

History: Born in the west to a Carter, Emmeline learned a great deal about her mother's area of expertise. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Carter. She has worked as a Carter like her mother before her.

Motivation: Sabotage a competitor.

Ideals: Gifted. Flaws: Ugly, Sensitive. Bonds: Job. Occupation: Carter

Voice: Can't modulate volume

Attributes [hide]

Emmeline Graeme, Female Human Paladin 5
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 15 (+2)14 (+2) 11 (+0)12 (+1)
Skills Medicine +3, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Gnoll, Elven
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 90 pp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Adelaide Nash, Female Human [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She is dressed in earthy colors with a grey and black handkerchief worn on her right side. Her moppish chestnut hair is in a traditional bowl cut. Her blue unseeing eyes seem to look past you.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Ostracized due to the druidic powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. She left for the north, certain she would find work there.

Motivation: A deep hatred of giants; and her name or reputation has been wronged in the past by giants, and she desires to right it

Ideals: Opinionated, Fighting, Gifted. Flaws: Disease. Bonds: Immigrant, Enemies. Occupation: Assassin

Voice: Farmer accent

Attributes [hide]

Adelaide Nash, Female Human Paladin 5
Medium (5'7") Human, Lawful Evil (CR 5)
Armor Class 9
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 12 (+1)11 (+0) 17 (+3)12 (+1)
Skills Deception +4, Intimidation +4
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Lewis Yeardley, Male Human [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft yellow waves gently in the breeze. He carries with him a set of maces on his belt, each one with a opal on the hilt. His long brown hair reaches down to his waist. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is very quiet and rarely speaks above a whisper. He does not believe in violence as a means to an end. He is a dedicated Map Maker but believes his peers are too gung-ho.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and he is greedy

Ideals: Fighting, Pacifist. Flaws: Insane, Shy. Bonds: Rich. Occupation: Map Maker

Voice: Speaks through clenched teeth

Attributes [hide]

Lewis Yeardley, Male Human Paladin 5
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 25 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 11 (+0)15 (+2) 16 (+3)14 (+2)
Skills Animal Handling +6, Performance +5
Senses Passive Perception 13
Languages Common, Undercommon, Dwarven
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dustin Tenley, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'1" and wears many layers of old clothing at all times. His deerstalker hat is riddled with cuts and holes. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is calm most of the time but flees social interaction. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: He was born the only child of a wealthy merchant. Dustin was born on a far northern island where he grew up under the tutelage of his mother, an expert Bounty Hunter. He is untrained/undisciplined, which makes him dangerous.

Motivation: Retire the richest man in the north.

Ideals: Entrepeneur. Flaws: Ugly, Insane, Shy. Bonds: Poor, Immigrant. Occupation: Bounty Hunter

Voice: Laughs frequently while speaking

Attributes [hide]

Dustin Tenley, Male Human Paladin 5
Medium (5'1") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 17 (+3)9 (-1) 15 (+2)9 (-1)
Skills Acrobatics +5, Athletics +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 40000 cp. Fiery yellow corundum (800 gp). Tiger eye turquoise (16 gp).


Social Check DCs

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