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NPC Generator

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Lvl.
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Seed

Advanced [show]


Elysande Blakely, Female Human [Permalink]

Personal [hide]

Description: 4'7" and lanky with angular features, she is an attractive figure. She wears a tan shirt with thin brown vertical stripes and grey pants. Her hair is cut close to her head. She has a dull look in her blue eyes.

Personality: She has a massive crush on the younger sibling of the Marshal who has hired her part-time. She also has developed a complete distrust of the Apothecary profession.

History: Born to a pair of adventurers, Elysande grew up listening to her mother's many stories. Ostracized due to the psionic powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: She is unsatisfied with her job; and she desires power and/or immortality

Ideals: Gifted. Bonds: Attractive, Has a crush, Job, Adventurer. Occupation: Marshal

Voice: Whispers

Attributes [hide]

Elysande Blakely, Female Human Paladin 5
Medium (4'7") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)15 (+2) 13 (+1)12 (+1)
Skills Animal Handling +4, Religion +5
Senses Passive Perception 11
Languages Common, Dwarven, Ignan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 4000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ermina Everleigh, Female Human [Permalink]

Personal [hide]

Description: She is a mite stocky and is generally shirtless and showing off her tattooed chest. Her hair is silver and curly. She wears an eyepatch.

Personality: She speaks before she thinks and is too direct. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.

History: Ermina lived on a farm with her mother, near the main road leading to a nearby town. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She used her abilities to travel the world and help people.

Motivation: Balancing her hectic life and new Blacksmith responsibilities is difficult; and to reunite with her absent mother

Ideals: Philantrophist. Flaws: Ugly, Impulsive. Bonds: Family, Criminal record, Job. Occupation: Blacksmith

Voice: Raspy

Attributes [hide]

Ermina Everleigh, Female Human Paladin 5
Medium (5'4") Human, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 14 (+2)17 (+3) 10 (+0)12 (+1)
Skills Religion +6, Sleight of Hand +6
Senses Passive Perception 10
Languages Common, Undercommon, Orc, Elven
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 300 gp. Red-brown spinel (140 gp). Tiger eye turquoise (15 gp). Banded agate (15 gp). 1 Minor magic item.


Social Check DCs


Maynild Windsor, Female Human [Permalink]

Personal [hide]

Description: She is a husky woman, who wears a grey tunic with black highlights, and long brown pants that bunch up around her shoes. Her black hair is lengthy and is close to two feet long. She has gleaming, smiling green eyes.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. She was an apprentice working in her mother's forge. She ran away from her former home and has been making her living as a Fortune-teller for the past few years.

Motivation: Further expansion of business; and to find somewhere to settle down

Flaws: Shy, Impulsive, Mundane. Bonds: Job. Occupation: Fortune-teller

Voice: Complex vocabulary, royal

Attributes [hide]

Maynild Windsor, Female Human Paladin 5
Medium (4'7") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)16 (+3) 14 (+2)9 (-1) 12 (+1)17 (+3)
Skills Animal Handling +4, Intimidation +6
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 800 gp. 1 Minor magic item.


Social Check DCs


Oriel Law, Female Human [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears brown painted combat armor at almost all times. She wears a colorful flower in her auburn hair. Her skin is flawless and her green eyes scan people very quickly.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She invites people to come help in her community garden.

History: She was raised in a white middle class family as the only child. Ostracized due to the divine powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. During her travels, Oriel and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Oriel discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Oriel fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.

Motivation: To find somewhere to settle down; and she seems to be bored by most things

Ideals: Disciplined, Philantrophist. Flaws: Mundane. Bonds: Attractive. Occupation: Herbalist

Voice: Scratchy, weak

Attributes [hide]

Oriel Law, Female Human Paladin 5
Medium (4'8") Human, Lawful Evil (CR 5)
Armor Class 9
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 15 (+2)15 (+2) 16 (+3)14 (+2)
Skills Arcana +5, Performance +5
Senses Passive Perception 13
Languages Common, Sylvan, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 3000 sp.


Social Check DCs

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