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NPC Generator

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Advanced [show]


Beatrice Bentham, Female Human [Permalink]

Personal [hide]

Description: She usually wears her green robe and has her whip always slung over her shoulder. She keeps her auburn hair in a pixie cut. Her fair skin shows little sign of her aristocratic breeding.

Personality: She dislikes all the random violence that takes place in the south. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: She seems to be bored by most things.

Ideals: Pacifist, Entrepeneur. Flaws: Hedonist, Mundane. Bonds: Attractive. Occupation: Interpreter

Voice: Slow speaker

Attributes [hide]

Beatrice Bentham, Female Human Paladin 5
Medium (4'9") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)9 (-1) 14 (+2)12 (+1)
Skills Insight +5, Persuasion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 800 gp.


Social Check DCs


Trey Cholmondeley, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'1". He prefers to wear pastel pants and tee shirts, and his gloved hand is found clutching a morningstar. He wears a small hat to cover his moderate length brown hair. He wears an eyepatch.

Personality: Overbrimming with self-confidence, Trey isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Born to a pair of adventurers, Trey grew up listening to his mother's many stories. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He has comitted a past crime that haunts him to this day; and he's repulsed by the pc

Ideals: Impeccable. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Criminal record. Occupation: Hunter

Voice: Dark and ominous

Attributes [hide]

Trey Cholmondeley, Male Human Paladin 5
Medium (6'1") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 9 (-1)15 (+2) 15 (+2)13 (+1)
Skills Religion +5, Stealth +4
Senses Passive Perception 12
Languages Common, Elven, Aquan
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 90 pp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Melissa Marley, Female Human [Permalink]

Personal [hide]

Description: She wears very tight pants and wife beaters, though occasionally she sports a black coat. She is bristling with hidden weapons, mostly crossbows and hammers. She wears her red hair up. She has gleaming, smiling amber eyes.

Personality: She is extraordinarily eccentric. She has a hair trigger and will fly into rage over the tiniest perceived slights.

History: She was born in the east. Melissa was born on a far eastern mountains where she grew up under the tutelage of her father, an expert Stableman. She has set out to sabotage the competition.

Motivation: She is being blackmailed/forced/etc and this influences her actions; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Flaws: Insane, Antagonistic. Bonds: Criminal record, Immigrant, Job. Occupation: Stableman

Voice: Smooth and feminine

Attributes [hide]

Melissa Marley, Female Human Paladin 5
Medium (5'11") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 17 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 9 (-1)15 (+2) 14 (+2)11 (+0)
Skills Deception +3, Stealth +3
Senses Passive Perception 12
Languages Common, Gnoll, Giant
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 3000 sp.


Social Check DCs


Millicent Springfield, Female Human [Permalink]

Personal [hide]

Description: She stands about 5'4" and is wearing a long, grey cloak. Her right hand appears badly burned and disfigured. Her red hair is still thick. Her gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Millicent wants to be seen as a stoic, levelheaded, noble Paladin, so she tries to act the part. She does a good job, for the most part... Animals are drawn to her, and she is able to talk to them.

History: Her arcane talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She used her abilities to trick people and travel the world for free.

Motivation: Wants a kiss; and she feels that her past leaves her morally obligated to help

Ideals: Disciplined, Gifted. Bonds: Family, Criminal record, Has a crush. Occupation: Detective

Voice: Smooth and feminine

Attributes [hide]

Millicent Springfield, Female Human Paladin 5
Medium (5'4") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)9 (-1) 9 (-1)17 (+3)
Skills Acrobatics +5, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 500 gp. Fiery yellow corundum (1400 gp). Iolite (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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