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NPC Generator

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Advanced [show]


Shane Kenley, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears black painted combat armor at almost all times. His tied-back hair is red. His eyes, though not visible through his cowl, are amber.

Personality: Calm and collected, he is a well trained Sage. Shane is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Shane was born on a far western plains where he grew up under the tutelage of his mother, an expert Sage. He tends to his Sage job now, and dutifully fulfills any obligations he has.

Motivation: He's repulsed by the PC.

Flaws: Antagonistic. Bonds: Job, Family, Immigrant. Occupation: Sage

Voice: Sounds elderly

Attributes [hide]

Shane Kenley, Male Human Paladin 5
Medium (6'1") Human, Lawful Evil (CR 5)
Armor Class 13
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 11 (+0)12 (+1) 5 (-3)16 (+3)
Skills Athletics +2, Survival +0
Senses Passive Perception 7
Languages Common, Undercommon
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 20000 cp.


Social Check DCs


Roland Graeme, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His silver hair is long and unkept. His eyes are green and he is always smoking a pipe.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born in the north, but his parents moved at a very young age to the east. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He moves from town to town, unable to find a place to settle.

Motivation: Obtaining odd cultural Human artifacts is his passion; and meet up once more with his childhood friend

Ideals: Passionate. Flaws: Ugly. Bonds: Immigrant, Adventurer, Religious. Occupation: Tanner

Voice: Cold and demanding tone

Attributes [hide]

Roland Graeme, Male Human Paladin 5
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)10 (+0) 15 (+2)8 (-1)
Skills Animal Handling +5, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Griselda Redfield, Female Human [Permalink]

Personal [hide]

Description: She prefers to wear tan clothing when she does not wear armor. Her black hair is lengthy. Her thin eyebrows rest above her beady blue eyes.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: She was born in the east, but her parents moved at a very young age to the north. She took every job she could get her hands on, but the opportunities for Humans in the east were limited. She became a Mayor soon after.

Motivation: Wants to have a good time and be beloved; and to be a stableman again

Ideals: Optimist. Flaws: Ugly, Secretive. Bonds: Military, Immigrant, Job. Occupation: Mayor

Voice: Speaks like tongue is numb

Attributes [hide]

Griselda Redfield, Female Human Paladin 5
Medium (4'9") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 12 (+1)10 (+0) 10 (+0)10 (+0)
Skills Athletics +1, Persuasion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 1000 sp. White pearl (70 gp). Red spinel (70 gp). Chalcedony (70 gp). Jet (70 gp). 1 Minor magic item.


Social Check DCs


Alice Brixton, Female Human [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears long strands of aquamarine and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her golden hair is matted, messy, and big. She has several tiny aquamarine earrings on each ear.

Personality: Eccentric and domineering, Alice will drive conversation. Her temper goes off on the smallest of things. She tends to lash out at those around her.

History: Alice lived on a farm with her father, near the main road leading to a nearby town. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She now mingles about in high society.

Motivation: She has money and likes to spend it; and an old rival family wants her found

Ideals: Extrovert. Flaws: Ugly, Antagonistic. Bonds: Rich, Family. Occupation: Locksmith

Voice: Hollow voice

Attributes [hide]

Alice Brixton, Female Human Paladin 5
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 49 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)11 (+0) 9 (-1)11 (+0)
Skills Investigation +3, Stealth +3
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp.


Social Check DCs

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