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NPC Generator

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Lvl.
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Ability Scores
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Advanced [show]


Eleanor Barclay, Female Human [Permalink]

Personal [hide]

Description: This woman prefers to wear flannel, and sports empty pouches on her belt. Her hair is greying and her face has many wrinkles. This green eyed northerner is not easily forgotten.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She disdains her fellow northerners, claiming they make her look unintelligent just for using an accent.

History: She was born in the north, but her parents moved at a very young age to the south. She moved out south to avoid the crime she committed. She now mingles about in high society.

Motivation: She doesn't get along with people that don't share her tastes; and a rival would like her out of the picture

Ideals: Impeccable. Flaws: Selfish. Bonds: Immigrant, Criminal record, Rich. Occupation: Butcher

Voice: Deep voice with rolling R's

Attributes [hide]

Eleanor Barclay, Female Human Paladin 5
Medium (5'1") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)15 (+2) 15 (+2)8 (-1)
Skills Investigation +5, Persuasion +2
Senses Passive Perception 12
Languages Common, Draconic, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: Just what you see.


Social Check DCs


Heather Tindall, Female Human [Permalink]

Personal [hide]

Description: She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She has a slight overbite and is overall scrawny. She wears her hair in dreadlocks. Her amber eyes are passionate and lively.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is skeptical of what others tell her and is slow to trust.

History: Heather lived on a farm with her mother, near the main road leading to a nearby town. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She used her abilities to trick people and travel the world for free.

Motivation: To share knowledge with the world; and seeks redemption

Ideals: Logical. Flaws: Shy. Bonds: Job, Family, Criminal record. Occupation: Jeweler

Voice: Uses lots of figures of speech

Attributes [hide]

Heather Tindall, Female Human Paladin 5
Medium (5'10") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)18 (+4) 14 (+2)9 (-1)
Skills History +7, Intimidation +2
Senses Passive Perception 12
Languages Common, Draconic, Terran, Sylvan, Aquan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 300 gp.


Social Check DCs


Bertram Wesley, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a black shirt with thin red vertical stripes and yellow pants. His chestnut hair has been sun bleached extensively. His eyes are amber and catlike.

Personality: He is overprotective of those who hire his services. He has a minor phobia of water and hates getting wet.

History: He was born in the east, but his parents moved at a very young age to the west. Over the years he perfected his riding and shooting skills. He moves from town to town, unable to find a place to settle.

Motivation: He is currently in port desperately looking for someone to get him out; and he is terrified, and will act out of fear

Flaws: Fearful. Bonds: Guardian, Immigrant, Nature, Slave. Occupation: Bounty Hunter

Voice: Middle-eastern accent

Attributes [hide]

Bertram Wesley, Male Human Paladin 5
Medium (5'4") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)17 (+3) 12 (+1)7 (-2)
Skills Deception +1, Stealth +4
Senses Passive Perception 11
Languages Common, Auran, Celestial, Halfling
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 700 gp. Violet garnet (200 gp). Azurite (13 gp). Fire opal (500 gp).


Social Check DCs


Eloise Breeden, Female Human [Permalink]

Personal [hide]

Description: She is in excellent shape and wears clothing that is held on in multiple layers but all of it is in poor condition. She has styled her blonde hair well, parting it to the right. Her eyes are likewise amber. Her teeth are white and perfect.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Eloise was born with her father's beautiful face. When money was particularly tight she was walking through alleys when she overheard a Butcher hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has gone from town to town working and never settling down anywhere, but has fallen for a local Herbalist. She hasn't told them the truth, but wants to settle down with them.

Motivation: Several ex partners dislike her way of doing things and want revenge; and wants to work out more often

Ideals: Athletic, Passionate. Bonds: Poor, Attractive, Enemies. Occupation: Butcher

Voice: Scandinavian accent

Attributes [hide]

Eloise Breeden, Female Human Paladin 5
Medium (5'4") Human, True Neutral (CR 5)
Armor Class 13
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 12 (+1)17 (+3) 14 (+2)18 (+4)
Skills Athletics +3, Nature +6
Senses Passive Perception 12
Languages Common, Draconic, Dwarven, Ignan
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 600 gp.


Social Check DCs

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