Giselle Wentworth, Female Human [Permalink]
Personal [hide]
Description: This woman is very fat, and wears bulky black painted plate armor. She sports a flattop hair cut. She has brown eyes.
Personality: This woman loves poetry and to teach people poetry more than just about anything. She does not believe in violence as a means to an end. She is a dedicated Painter but believes her peers are too gung-ho.
History: She is the product a well kept family trust fund and as such has never really known need. Her mother was a soldier and died while she was still young. Giselle was left her mother's suit of armor and trained in its use and care. She has built up a small fortune and can afford her own way.
Motivation: She wants nothing more than to rejoin the army; and she is greedy
Ideals: Artistic, Pacifist. Flaws: Ugly. Bonds: Rich, Military. Occupation: Painter
Voice: German accent
Attributes [hide]
Medium (5'11") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 34 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 10 (+0) | 12 (+1) | 14 (+2) | 6 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Abyssal, Celestial
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 100 gp. 1 Minor magic item.
Jane Cumberbatch, Female Human [Permalink]
Personal [hide]
Description: She wears a worn and beaten armor. Her skin is fair and her fingers are delicate and long. Her chestnut hair, when down, is lengthy. She wears a mask on her face.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She pushes her goals aggressively. She is also a coward if confronted.
History: Born in the south to a Marshal, Jane learned a great deal about her mother's area of expertise. Her mother was very strict, and drilled into her lessons on being the perfect lady. She has drifted from career to career and currently works as a Marshal.
Motivation: Money/treasure; and she's repulsed by the pc
Ideals: Impeccable. Flaws: Antagonistic, Fearful. Bonds: Job, Rich. Occupation: Marshal
Voice: Middle-eastern accent
Attributes [hide]
Medium (4'8") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 48 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 8 (-1) | 16 (+3) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Goblin, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: Rich purple corundum (1100 gp). Black pearl (400 gp). Black pearl (400 gp). Moss agate (16 gp). 1 Minor magic item.
Ella Tindall, Female Human [Permalink]
Personal [hide]
Description: She wears just a grey suit. She carries with her a set of quarterstaffs, each one with a jet on the hilt. She only wears one on her belt and the other on her back. Her white hair is drawn into a tight pony tail with a butterfly scrunchie. She has gleaming, smiling green eyes.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Her father was a mechanic, and taught her how to fix just about anything. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to have a good time and be beloved
Ideals: Fighting, Optimist, Persistence. Flaws: Cynical, Disease. Occupation: Miner
Voice: Thin and wheezing
Attributes [hide]
Medium (4'7") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 41 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 14 (+2) | 12 (+1) | 9 (-1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 |
Possessions: 200 gp.
Gomory Clayton, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'9". He wears a fancy green suit, and his gloved hand is found clutching a falchion. His long blonde hair reaches down to his waist. He wears round tiny glasses practically rammed into his face.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He has a minor phobia of water and hates getting wet.
History: Born to a pair of adventurers, Gomory grew up listening to his father's many stories. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He wants to meet his childhood hero; and to pay off his debts
Ideals: Persistence, Entrepeneur. Flaws: Fearful. Bonds: Attractive, Adventurer, Debt. Occupation: Stylist
Voice: Breathy voice
Attributes [hide]
Medium (5'9") Human, Chaotic Evil (CR 5)
Armor Class 14
Hit Points 43 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 19 (+4) | 16 (+3) | 9 (-1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 |
Possessions: 400 gp.
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