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NPC Generator

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Advanced [show]


Mary Spaulding, Female Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, she wears grey trousers with blue and green striped suspenders. She wears various colorful collared shirts. Her silver hair is greasy and uncared for. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep green.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She was taken as a slave by a traveling circus and forced to perform She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: She's repulsed by the PC; and she is currently in port desperately looking for someone to get her out

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Poor, Slave. Occupation: Doctor

Voice: Sounds elderly

Attributes [hide]

Mary Spaulding, Female Human Paladin 5
Medium (6'1") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 22 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 9 (-1)13 (+1) 16 (+3)13 (+1)
Skills Arcana +4, Nature +4
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: Just what you see.


Social Check DCs


Avelina Kinsley, Female Human [Permalink]

Personal [hide]

Description: She wears tight fighting clothing, which leaves very little to the imagination. She has styled her silver hair well, parting it to the left. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep amber.

Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She does not trust anyone and sleeps with one eye open.

History: Avelina lived on a farm with her father, near the main road leading to a nearby town. She was an adventurer many years ago and she formed a blood bond with her Human companion (her 'brother'). She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Find a way to reverse the transformation of her sister; and to reunite with her old friends

Ideals: Fighting. Flaws: Ugly, Insomniac. Bonds: Family, Adventurer. Occupation: Merchant

Voice: Low rumbling, strings words together

Attributes [hide]

Avelina Kinsley, Female Human Paladin 5
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 9 (-1)15 (+2) 16 (+3)11 (+0)
Skills Insight +6, Perception +6
Senses Passive Perception 16
Languages Common, Druidic, Terran
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 5000 sp. Jade (60 gp). Jasper (40 gp). Tiger eye turquoise (13 gp). Obsidian (13 gp). 1 Masterwork Common Melee.


Social Check DCs


Peter Anderton, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and is wearing a long, tan cloak. He has no hair. He has a dull look in his blue eyes.

Personality: Calm and collected, he is a well trained Barrister. He believes the world needs to unite to get rid of illithids once and for all.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His family was turned out during the war. He and his family wandered east to less war torn lands. He inherited the family business which he has now maintained for 2 years.

Motivation: A strong sense of loyalty to Human people; and someone believes him a fraud

Ideals: Gifted. Flaws: Ugly, PTSD, Racist. Bonds: Job, Enemies. Occupation: Barrister

Voice: Spits words with contempt

Attributes [hide]

Peter Anderton, Male Human Paladin 5
Medium (6'1") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)11 (+0) 14 (+2)9 (-1)
Skills Arcana +3, Athletics +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 100 gp.


Social Check DCs


Norman Home, Male Human [Permalink]

Personal [hide]

Description: He wears baggy tan pantaloons and a black scarf, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'5" when asserting himself. He keeps his long black hair kept up in a rat tail. He is baby faced.

Personality: Norman is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Norman lived on a farm with his father, near the main road leading to a nearby town. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Carpenter work with an outfit from a few towns over. Carpenter work suited him well, and with each successful project, he earned more gold and more respect from his peers. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Wants to have a good time and be beloved; and sabotage a competitor

Ideals: Extrovert, Optimist. Bonds: Military, Family, Job. Occupation: Carpenter

Voice: Speaks through clenched teeth

Attributes [hide]

Norman Home, Male Human Paladin 5
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 13 (+1)13 (+1) 16 (+3)12 (+1)
Skills Animal Handling +6, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 400 gp. Fiery yellow corundum (1400 gp). Amethyst (110 gp). Deep blue spinel (600 gp). Alexandrite (600 gp).


Social Check DCs

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