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NPC Generator

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Advanced [show]


Juliana Acton, Female Human [Permalink]

Personal [hide]

Description: This tall, slender woman very much looks the part of a Marshal. She has dyed her greying black hair a little too much giving a sharp black color. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.

History: Her father raised her in a mountain cabin. Her mother was very strict, and drilled into her lessons on being the perfect lady. She has achieved small success as a Marshal.

Motivation: She feels the way she acts is they only way to get by in the world; and balancing her hectic life and new marshal responsibilities is difficult

Ideals: Impeccable. Flaws: Insane. Bonds: Job, Criminal record, Nature. Occupation: Marshal

Voice: Uses sign language

Attributes [hide]

Juliana Acton, Female Human Paladin 5
Medium (5'3") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 16 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 5 (-3)16 (+3) 13 (+1)15 (+2)
Skills Deception +5, Performance +5
Senses Passive Perception 11
Languages Common, Undercommon, Terran, Goblin
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Thomas Marleigh, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'1". He has a large pastel mantle and cape that has been intricately interwoven into his brown robe. His red hair is thinning but still full. He wears large thick round spectacles.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. The war was a terrible time for him, and Thomas does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered music. He has never given up on his music dream.

Motivation: He loathes his own lifestyle; and he'd like to take his coworkers down a peg

Ideals: Justice, Artistic. Flaws: Depressed. Bonds: Military, Slave. Occupation: Layabout

Voice: Pirate accent

Attributes [hide]

Thomas Marleigh, Male Human Paladin 5
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 13 (+1)14 (+2) 13 (+1)6 (-2)
Skills Arcana +5, Deception +1
Senses Passive Perception 11
Languages Common, Druidic, Goblin
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 500 gp. Alexandrite (600 gp). Rock crystal (50 gp). Black pearl (600 gp). Aquamarine (600 gp).


Social Check DCs


Geoffrey Nash, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears a blue coat over a black low-cut shirt, and a feathered hat upon his head. He keeps his auburn hair in a flapper bob. He has a dull look in his amber eyes.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He is a Metallic Dragon in disguise. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Days after completing his studies, news broke out that his hometown was attacked by giants. Geoffrey was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.

Motivation: To reunite with his absent father; and doesn't want to be a baker and was forced into it by his family

Ideals: Optimist. Bonds: Adventurer, Mentor, Enemies, Family. Occupation: Baker

Voice: Slow speaker

Attributes [hide]

Geoffrey Nash, Male Human Paladin 5
Medium (5'8") Human, Neutral Evil (CR 5)
Armor Class 9
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 10 (+0)13 (+1) 12 (+1)16 (+3)
Skills Insight +4, Nature +4
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Drogo Eastoft, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man is generally shirtless and showing off his tattooed chest. He has a blonde handlebar mustache and slicked back blonde hair. His brown eyes lackadaisically let the world flow into them.

Personality: Prone to second guessing himself, he comes off as nervous. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born a particularly ugly child, much to the horror of his parents. There was a wharf not far from home where he often wandered off to fish. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Wants to open a new tavern; and sabotage a competitor

Ideals: Fighting. Flaws: Shy, Ugly. Bonds: Nature, Adventurer, Job. Occupation: Hunter

Voice: Thin and wheezing

Attributes [hide]

Drogo Eastoft, Male Human Paladin 5
Medium (6'6") Human, Lawful Neutral (CR 5)
Armor Class 14
Hit Points 51 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 15 (+2)9 (-1) 17 (+3)11 (+0)
Skills History +2, Intimidation +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 300 gp.


Social Check DCs

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