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NPC Generator

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Advanced [show]


Kody Walpole, Male Human [Permalink]

Personal [hide]

Description: He wears green leather gloves, a green jacket, and tight pants. He has a slight overbite and is overall scrawny. His hair is short and chestnut. His eyes are likewise green.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born several months after his mother was called into army service. From there he went from mercenary job to mercenary job. He now travels the world, in search of power and loot.

Motivation: He is not mentally stable, and does not behave rationally; and he has passion for adventuring and risk

Ideals: Joker, Logical. Flaws: Insane. Bonds: Military, Adventurer. Occupation: Shoemaker

Voice: Strong lisp

Attributes [hide]

Kody Walpole, Male Human Paladin 5
Medium (6'2") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 15 (+2)13 (+1) 10 (+0)16 (+3)
Skills Acrobatics +5, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 20000 cp. Aquamarine (1100 gp). Alexandrite (1100 gp).


Social Check DCs


Wymar Harley, Male Human [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'0" when asserting himself. His hair is long and blonde with streaks of golden, and is pulled back with small white clips. His beard is golden, braided, and well cared for. This amber eyed southerner is not easily forgotten.

Personality: He can speak with the recently deceased. He works hard and plays hard.

History: He was raised in a white middle class family as the only child. He went to a religious school and was inspired by the priests there in charitable deeds. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Wymar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is terrified, and will act out of fear; and to find somewhere to settle down

Ideals: Fighting, Gifted. Flaws: Hedonist, Mundane, Fearful. Bonds: Religious. Occupation: Armorer

Voice: Deep voice with rolling R's

Attributes [hide]

Wymar Harley, Male Human Paladin 5
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)15 (+2) 13 (+1)11 (+0)
Skills Persuasion +3, Stealth +3
Senses Passive Perception 11
Languages Common, Gnoll, Celestial
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 200 gp.


Social Check DCs


Millicent Staurheim, Female Human [Permalink]

Personal [hide]

Description: She wears a grey armored body suit, with a simple violet line shooting up and back down, and carries longswords. Her hair is greying and her face has many wrinkles. Her fierce hazel eyes like to dwell on things.

Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She always tries to repair and not replace. It was this mentality that drove her into the Apothecary business.

History: When she was but 8 years old her parents immigrated from the west. Her mother was a mechanic, and taught her how to fix just about anything. She left for the west, certain she would find work there.

Motivation: Wants to have a good time and be beloved.

Ideals: Fighting, Disciplined, Persistence. Bonds: Immigrant. Occupation: Apothecary

Voice: Hard of hearing, loud

Attributes [hide]

Millicent Staurheim, Female Human Paladin 5
Medium (5'3") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 11 (+0)5 (-3) 10 (+0)13 (+1)
Skills Animal Handling +3, Performance +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 40000 cp.


Social Check DCs


Manfred Oakley, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He tends to wear a large pastel jacket. He keeps his long blonde hair kept up in a rat tail. He wears crescent spectacles with a black brim.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Around other people he will do his best to conceal his emotions and appear jolly.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and his religion dominates his actions

Flaws: Ugly, Antagonistic, Shy, Mundane. Bonds: Religious, Criminal record. Occupation: Locksmith

Voice: Smooth and feminine

Attributes [hide]

Manfred Oakley, Male Human Paladin 5
Medium (5'6") Human, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 11 (+0)13 (+1) 14 (+2)13 (+1)
Skills Animal Handling +5, Investigation +4
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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