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NPC Generator

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Lvl.
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Ability Scores
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Advanced [show]


Heather Davenport, Female Human [Permalink]

Personal [hide]

Description: She has a missing right leg. She prefers to wear flannel. Her hair is cut close to her head. Her eyes are likewise green.

Personality: She likes to make people angry or surprised. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: She was born in the east, but her parents moved at a very young age to the south. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Heather's homeland. Heather decided to take the middle way and become a bodyguard. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She's repulsed by the PC; and to reunite with her absent father

Ideals: Philantrophist, Fighting. Flaws: Antagonistic. Bonds: Immigrant. Occupation: Ploughman

Voice: Speaks in third person

Attributes [hide]

Heather Davenport, Female Human Paladin 5
Medium (5'6") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 18 (+4)12 (+1) 13 (+1)14 (+2)
Skills Perception +4, Stealth +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 500 gp. Chrysoberyl (90 gp). Obsidian (13 gp).


Social Check DCs


Nicholas Marley, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has a very tight haircut. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. The war was a terrible time for him, and Nicholas does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born several months after his father was called into army service. He struck it rich when he found rare goods in large quantities. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He wants nothing more than to rejoin the army; and he feels kind of lost in life

Flaws: Antagonistic, Depressed. Bonds: Rich, Military. Occupation: Interpreter

Voice: Hissing voice

Attributes [hide]

Nicholas Marley, Male Human Paladin 5
Medium (5'2") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 9 (-1)10 (+0) 11 (+0)8 (-1)
Skills Intimidation +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 4000 sp. Old masterpiece painting (400 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). Gold and topaz bottle stopper cork (400 gp). Fire opal pendant on a fine gold chain (400 gp).


Social Check DCs


Alex Ramsay, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he dresses well, wearing brown shirts, loose pants, and blazers most of the time. His hair is always cut to a buzz. He has hazel eyes.

Personality: He is a Interpreter first and foremost. He believes firmly that knowledge should be universal. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born in the east, but his parents moved at a very young age to the south. A freak accident while working with his Soapmaker mother left him crippled. He has achieved small success as a Interpreter.

Motivation: Further expansion of business.

Flaws: Hedonist, Disease. Bonds: Attractive, Job, Immigrant. Occupation: Interpreter

Voice: French accent

Attributes [hide]

Alex Ramsay, Male Human Paladin 5
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 12 (+1)14 (+2) 12 (+1)13 (+1)
Skills Intimidation +4, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Goblin, Elven
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 700 gp. A pair of silk slippers encrusted with tiny pearls. (120 gp). Silver chalice with lapis lazuli gems (120 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Brass mug with jade inlays (200 gp).


Social Check DCs


Ralf Lindsay, Male Human [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is well dressed, but even with his fine clothing he looks run-down. His golden hair is matted, messy, and big. He wears large thick round spectacles.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He uses divination through singing.

History: He was born on a small isolated farm. Cursed with vampirism at a very young age, Ralf has worked very hard to control his curse. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Ralf was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.

Motivation: He wants revenge against dire rats; and revenge

Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Enemies, Nature. Occupation: Knight

Voice: Sensual and smooth

Attributes [hide]

Ralf Lindsay, Male Human Paladin 5
Medium (6'1") Human, Lawful Evil (CR 5)
Armor Class 10
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 13 (+1)18 (+4) 13 (+1)12 (+1)
Skills Deception +4
Senses Passive Perception 11
Languages Common, Halfling, Aquan, Sylvan, Ignan
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 2000 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs

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