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NPC Generator

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Advanced [show]


Margery Carlyle, Female Human [Permalink]

Personal [hide]

Description: She typically wears brown cloth garments or leather armor. Her chestnut hair is smooth and relatively long. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep green.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. As long as the job gets done she does not care how it got done.

History: Margery was born the youngest of three triplets. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: To pay off her debts; and to reunite with her absent father

Ideals: Professionalism. Flaws: Shy. Bonds: Family, Adventurer, Debt. Occupation: Blacksmith

Voice: Eastern European accent

Attributes [hide]

Margery Carlyle, Female Human Paladin 5
Medium (5'8") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 10 (+0)18 (+4) 16 (+3)7 (-2)
Skills Medicine +6, Religion +7
Senses Passive Perception 13
Languages Common, Orc, Abyssal, Dwarven, Draconic
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 80 pp. Deep blue spinel (1400 gp). Black pearl (1400 gp). Iolite (70 gp).


Social Check DCs


Gilbert Gresham, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears a violet tunic with brown highlights, and long black pants that bunch up around his shoes. He has shaved his head bald. His eyes, though not visible through his cowl, are green.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: Gilbert lived on a farm with his mother, near the main road leading to a nearby town. One day when Gilbert was young, his mother was sewing while trying to overcome the flu, when suddenly his mother dropped to the ground dead. His mother had died from a severe disease that was unknown to the village doctor. Gilbert was heart-stricken from the event, and his father started working long hours to provde for them. He's also a talented Stableman, but doesn't like to broadcast it.

Motivation: He would like to get married and retire; and he is content

Flaws: Mundane, PTSD. Bonds: Family, Job, Has a crush. Occupation: Scribe

Voice: Speaks with a cold

Attributes [hide]

Gilbert Gresham, Male Human Paladin 5
Medium (6'3") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 53 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 17 (+3)8 (-1) 8 (-1)6 (-2)
Skills Acrobatics +5, Nature +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 400 gp.


Social Check DCs


Margery Woods, Female Human [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic right leg, she is wearing colorful clothing, dressed as a Barrister. Her long white hair reaches down to her waist. She wears crescent spectacles with a black brim.

Personality: Cocky and sure of herself, she believes she is the best Barrister born in the past three hundred years. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: She was born the only child of a wealthy merchant. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Barrister. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: To clean up the streets; and wants to open a new tavern

Ideals: Philantrophist, Entrepeneur. Flaws: Shy. Bonds: Job, Guardian. Occupation: Barrister

Voice: Spits words with contempt

Attributes [hide]

Margery Woods, Female Human Paladin 5
Medium (5'10") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 49 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 15 (+2)11 (+0) 15 (+2)14 (+2)
Skills Deception +5, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cecily Wharton, Female Human [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a brown armored body suit, with a simple pastel line shooting up and back down. Her golden hair is slicked back into a classic pompadour. She wears crescent spectacles with a black brim.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She is used to getting what she wants. In part because she is a meticulous planner.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She moves from town to town, unable to find a place to settle.

Motivation: She is compelled to act according to her religious beliefs.

Ideals: Professionalism. Flaws: Disease. Bonds: Immigrant, Religious. Occupation: Weaver

Voice: Relaxed voice

Attributes [hide]

Cecily Wharton, Female Human Paladin 5
Medium (5'9") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 10 (+0)15 (+2) 8 (-1)17 (+3)
Skills Persuasion +6, Sleight of Hand +6
Senses Passive Perception 9
Languages Common, Orc, Goblin
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 800 gp. Fire opal (1200 gp). Deep blue spinel (1000 gp). Carnelian (20 gp). Sard (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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