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NPC Generator

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Advanced [show]


Heward Hackney, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'6" has a big stupid grin on his face most of the time. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has a very tight haircut. His violet eyes dart from person to person to random spaces in the air.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He dropped out of school before completing his studies. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He is compelled to act according to his religious beliefs; and his name or reputation has been wronged in the past by brigands, and he desires to right it

Ideals: Logical. Bonds: Enemies, Military, Criminal record, Religious. Occupation: Baker

Voice: Pirate accent

Attributes [hide]

Heward Hackney, Male Human Paladin 5
Medium (5'6") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 15 (+2)9 (-1) 16 (+3)12 (+1)
Skills Investigation +2, Persuasion +4
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 600 gp.


Social Check DCs


Margery Everly, Female Human [Permalink]

Personal [hide]

Description: She is scrawny and has patchy red stubble. She is wearing a long, white, dusty cloak. She has a hunchback. Her red hair is drawn into a tight pony tail with a cross scrunchie. She is missing an eye and her face is severely sunburned. Her one remaining eye shines green.

Personality: Eccentric and domineering, Margery will drive conversation. She has all her life been fascinated with poetry.

History: Gifted from a young age, Margery studied abroad. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She feels that her past leaves her morally obligated to help; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Ideals: Extrovert, Artistic, Gifted. Flaws: Ugly. Bonds: Nature, Criminal record. Occupation: Assassin

Voice: Speaks with back of mouth

Attributes [hide]

Margery Everly, Female Human Paladin 5
Medium (4'7") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 14 (+2)8 (-1) 18 (+4)12 (+1)
Skills Performance +4, Religion +2
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1500000

Possessions: 500 gp. Blue star sapphire (600 gp). Blue sapphire (600 gp). Freshwater pearl (6 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Griselda Stanford, Female Human [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her moppish black hair is in a traditional bowl cut. Her fierce amber eyes like to dwell on things.

Personality: Aggressive, abrasive, and angry, Griselda embodies much of what other species detest in the Humans. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Griselda hails from a village terrorized by goblins. Griselda abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: A need for knowledge about a nearby landmark; and to reunite with her old friends

Flaws: Antagonistic. Bonds: Adventurer, Enemies. Occupation: Detective

Voice: Hollow voice

Attributes [hide]

Griselda Stanford, Female Human Paladin 5
Medium (5'0") Human, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 25 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 9 (-1)11 (+0) 10 (+0)12 (+1)
Skills Deception +4, Performance +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 200 gp.


Social Check DCs


Heather Kendall, Female Human [Permalink]

Personal [hide]

Description: A moderately attractive woman, she is dressed in a clean blue cloak covering her clean studded leather. With wild chestnut hair. She is very pretty but has cold, dead eyes.

Personality: A skeptical and narcissistic woman, Heather's first love is herself. Her second love is also herself. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.

History: She got into the Healer business at a young age. A gifted student she started as a Shepherd, but she got bored and became a Healer. She has drifted from career to career and currently works as a Healer.

Motivation: She's repulsed by the PC; and expand her business

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Attractive, Mentor, Job. Occupation: Healer

Voice: Forgets to breathe while speaking

Attributes [hide]

Heather Kendall, Female Human Paladin 5
Medium (5'5") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)13 (+1) 11 (+0)14 (+2)
Skills Animal Handling +3, Investigation +4
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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