Geva Lindsay, Female Human [Permalink]
Personal [hide]
Description: This southern woman is abnormally tall. She is perpetually draped in fineries, but all of this concealed by her earthly robes.. Her whole body is exceptionally muscular. Her brown hair is wavy and long. Her amber eyes dart from person to person to random spaces in the air.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.
History: The child of southern immigrants she idolized her father. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She left for the south, certain she would find work there.
Motivation: She is a bit of a kleptomaniac.
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Immigrant, Criminal record. Occupation: Spy
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'1") Human, Chaotic Neutral (CR 5)
Armor Class 8
Hit Points 51 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 14 (+2) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Aquan, Druidic
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 |
Possessions: 800 gp. Freshwater pearl (14 gp). 1 Minor magic item. 1 Minor magic item.
Sybil Shirley, Female Human [Permalink]
Personal [hide]
Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She is wearing the road beaten gear of a warrior. She wears her hair in dreadlocks. She has gray eyes and a black hat with a tan feather.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: Sybil was born the youngest of three triplets. Her father was very strict, and drilled into her lessons on being the perfect lady. When her spouse passed she lost her only source of income but claims to her sons to still be retired.
Motivation: Balancing her hectic life and new Glassblower responsibilities is difficult; and to unite with her sister
Ideals: Fighting, Optimist, Impeccable. Bonds: Military, Family, Job. Occupation: Glassblower
Voice: Boston accent
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 39 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 13 (+1) | 15 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Goblin, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 3000 sp.
Margery Cumberbatch, Female Human [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Human, and stands approximately 5'3". She wears brown robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a glaive, but if one is not available she will default to her lance, and her gloved hand is found clutching a lance. She has slicked back chestnut hair. Her blue eyes lackadaisically let the world flow into them.
Personality: Confrontational and typically high on some drug or another. She is lazy and tries to find solutions quickly.
History: A child with a great deal of painting talent her parents made sure she got the chance to thrive. Her first spouse was a Tailor, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. She got away from her former life and has fallen to alcoholism.
Motivation: To reunite with her absent mother; and doesn't want to be a guard and was forced into it by her family
Ideals: Artistic. Flaws: Addict, Lazy. Bonds: Family. Occupation: Guard
Voice: Australian accent
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 40 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 16 (+3) | 7 (-2) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 |
Possessions: 400 gp. Tiger eye turquoise (15 gp). Jasper (20 gp).
Dustin Read, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'8". He prefers to wear red pants and tee shirts, and his gloved hand is found clutching a bastard sword. He has a long red beard with little hanging trinkets. He wears round tiny glasses practically rammed into his face.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is a great chef.
History: He was born in a small desert village. Dustin liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Some 6 years later his spouse died after the birth of his son. Heartbroken, Dustin never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.
Motivation: Many giants want him driven away; and someone believes him a fraud
Ideals: Gifted. Flaws: Emotional. Bonds: Nature, In love, Enemies. Occupation: Cook
Voice: Loud with bravado
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 34 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 11 (+0) | 18 (+4) | 12 (+1) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Draconic, Dwarven, Orc, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 20000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
