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NPC Generator

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Advanced [show]


Theodoric Mitchell, Male Human [Permalink]

Personal [hide]

Description: He likes to wear grey tank tops with brown pants. He carries with him a set of longbows on his belt, each one with a ruby on the hilt. His white hair is cut jaggedly and amateurishly. He wears large thick round spectacles.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: When he was but 4 years old his parents immigrated from the north. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has been saving his money to try and buy his brother's freedom.

Motivation: To reunite with his absent mother.

Ideals: Fighting, Impeccable. Flaws: PTSD. Bonds: Family, Immigrant. Occupation: Cook

Voice: Mousy voice

Attributes [hide]

Theodoric Mitchell, Male Human Paladin 5
Medium (5'10") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 14 (+2)13 (+1) 13 (+1)13 (+1)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 600 gp.


Social Check DCs


Robert Deighton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who tends to wear a grey poncho over his likewise colored trousers and shirt. His auburn hair is smooth and relatively long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He works hard and plays hard.

History: Born to a pair of adventurers, Robert grew up listening to his father's many stories. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's looking for his big break; and he is not mentally stable, and does not behave rationally

Ideals: Disciplined. Flaws: Insane, Hedonist. Bonds: Adventurer, Mentor. Occupation: Laborer

Voice: Italian accent

Attributes [hide]

Robert Deighton, Male Human Paladin 5
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 13 (+1)11 (+0) 13 (+1)16 (+3)
Skills Deception +6, Insight +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 600 gp.


Social Check DCs


Sybil Blankley, Female Human [Permalink]

Personal [hide]

Description: She is constantly adorned with expensive silk clothing, often dyed in bright white and yellow, and wears rings and necklaces with large, colorful gems. She keeps her blonde hair in a flapper bob. She has blue eyes.

Personality: She is very quiet and rarely speaks above a whisper. She loves her children and doesn't want them to worry about her. She loves to share her dancing with anyone who is interested.

History: Her mother raised her in a mountain cabin. She has chosen to use the inheritance that was left to her frivolously. She was granted psionic powers by her dying brother.

Motivation: An old rival family wants her found; and wants to raise her children well

Ideals: Artistic, Gifted. Flaws: Shy. Bonds: Rich, Family, Nature. Occupation: Masseuse

Voice: Soft and melodious

Attributes [hide]

Sybil Blankley, Female Human Paladin 5
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 23 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 10 (+0)15 (+2) 18 (+4)14 (+2)
Skills Intimidation +5, Survival +7
Senses Passive Perception 14
Languages Common, Infernal, Druidic
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1500000

Possessions: 2000 sp. Rhodochrosite (10 gp).


Social Check DCs


Margery Denholm, Female Human [Permalink]

Personal [hide]

Description: She is constantly adorned with expensive silk clothing, often dyed in bright tan and white, and wears rings and necklaces with large, colorful gems. She is bristling with hidden weapons, mostly shortbows and tridents. Her auburn hair is knotted and matted. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She loves telling others what to do and how they should feel about things. A friendly and beautiful Human, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. A freak accident while working with her Barber mother left her crippled. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: She has comitted a past crime that haunts her to this day.

Ideals: Opinionated. Flaws: Insane, Disease. Bonds: Rich, Criminal record, Attractive. Occupation: Carpenter

Voice: Whispers

Attributes [hide]

Margery Denholm, Female Human Paladin 5
Medium (5'9") Human, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 20 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 8 (-1)14 (+2) 15 (+2)12 (+1)
Skills Insight +5, Performance +4
Senses Passive Perception 12
Languages Common, Goblin, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 700 gp. Large well-done wool tapestry (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). A delicate silver chain set with a tourmaline (70 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (70 gp). 1 Minor magic item.


Social Check DCs

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