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NPC Generator

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Advanced [show]


Diggory Moreno, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a brown costume with the symbols of the four houses of cards on his torso. He has moderate length black hair. He wears large thick round spectacles.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He served in the navy to pay for his family's outstanding loans. When Diggory reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He became a Interpreter soon after.

Motivation: Expand his business; and he wants nothing more than to rejoin the army

Ideals: Athletic, Justice. Bonds: Attractive, Military, Job. Occupation: Interpreter

Voice: Gruff and masculine

Attributes [hide]

Diggory Moreno, Male Human Paladin 5
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 26 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 6 (-2)13 (+1) 16 (+3)13 (+1)
Skills Insight +6, Religion +4
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 100 gp. Sardonyx (40 gp). 1 Minor magic item.


Social Check DCs


Alexandre Royal, Male Human [Permalink]

Personal [hide]

Description: This man wears a fancy tan suit, and sports empty pouches on his belt. His black hair is cut short with large spiked bangs in the front. His amber eyes lackadaisically let the world flow into them.

Personality: He is irascible and easily irritated. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Born in the west his family was never financially stable. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He became a Knight soon after.

Motivation: To reunite with his old friends; and balancing his hectic life and new knight responsibilities is difficult

Flaws: Antagonistic. Bonds: Attractive, Religious, Poor, Job, Adventurer. Occupation: Knight

Voice: Speaks like tongue is numb

Attributes [hide]

Alexandre Royal, Male Human Paladin 5
Medium (5'6") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 15 (+2)12 (+1) 13 (+1)13 (+1)
Skills Persuasion +4, Religion +4
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: Azurite (16 gp). Fiery yellow corundum (900 gp). Jet (40 gp). Black star sapphire (900 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerald Alton, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears brown trousers with red and white striped suspenders. He wears various colorful collared shirts. His long blonde hair is drawn into a two foot long braid. His eyes are likewise amber.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born to a pair of big game hunters, but was frequently ill as a child. From there he went from mercenary job to mercenary job. During his travels, Gerald and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Gerald discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Gerald fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He has passion for adventuring and risk.

Ideals: Joker. Flaws: Depressed, Disease. Bonds: Attractive, Adventurer. Occupation: Actor

Voice: Prounounces S like Z

Attributes [hide]

Gerald Alton, Male Human Paladin 5
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 13 (+1)9 (-1) 13 (+1)14 (+2)
Skills Intimidation +5, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 100 gp.


Social Check DCs


Theobald Gracey, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft white waves gently in the breeze. He has no hair. His blue eyes lackadaisically let the world flow into them.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is a logical person and will generally grow upset if things defy logic and science.

History: Born in the east to a Armorer, Theobald learned a great deal about his father's area of expertise. He was an apprentice working in his father's forge. He has achieved small success as a Armorer.

Motivation: To share knowledge with the world; and further expansion of business

Ideals: Philantrophist, Logical. Flaws: Ugly. Bonds: Rich, Job. Occupation: Armorer

Voice: Sleepy voice

Attributes [hide]

Theobald Gracey, Male Human Paladin 5
Medium (6'4") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 15 (+2)12 (+1) 10 (+0)14 (+2)
Skills Acrobatics +2, History +4
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 200 gp. Deep blue spinel (1400 gp). Star rose quartz (80 gp).


Social Check DCs

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