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NPC Generator

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Lvl.
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Advanced [show]


Thomas Everleigh, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a fancy green suit. His moppish golden hair is in a traditional bowl cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was an apprentice working in his mother's forge. He struck the Carter job and began his own company from there.

Motivation: Wants to have a good time and be beloved.

Ideals: Athletic, Optimist, Gifted. Flaws: Insane. Bonds: Attractive, Job. Occupation: Carter

Voice: Speaks with back of mouth

Attributes [hide]

Thomas Everleigh, Male Human Paladin 5
Medium (5'4") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 14 (+2)13 (+1) 16 (+3)12 (+1)
Skills Animal Handling +6, History +4
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 3000 sp.


Social Check DCs


Gilbert Warwick, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is renowned for his bright blue suits and hats. His white hair, when down, is lengthy. His amber eyes dart from person to person to random spaces in the air.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. Animals are drawn to him, and he is able to talk to them.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A gypsy cursed him at a young age, leading to his ugly appearance. He now owns his own business.

Motivation: Wants his loneliness to end; and he has a crush on the local stableman

Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Poor, Job, Has a crush. Occupation: Roofer

Voice: Spits and sputters

Attributes [hide]

Gilbert Warwick, Male Human Paladin 5
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 8 (-1)9 (-1) 14 (+2)11 (+0)
Skills Medicine +5, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: Emerald (800 gp). Aquamarine (400 gp).


Social Check DCs


Robert Wentworth, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a pastel shirt with thin white vertical stripes and brown pants. He is bald on top and has large black tufts of hair around his ears. His amber eyes dart from person to person to random spaces in the air.

Personality: He is business-like. He takes instructions and follows them to the letter. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He was recently attacked on the road and savagely beaten by bandits.

Motivation: Money/treasure; and he is greedy

Ideals: Professionalism. Flaws: Ugly, Shy. Bonds: Rich, Adventurer. Occupation: Courier

Voice: Speaks in third person

Attributes [hide]

Robert Wentworth, Male Human Paladin 5
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)12 (+1) 14 (+2)14 (+2)
Skills Insight +5, Investigation +4
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 200 gp. Rock crystal (30 gp). Golden pearl (130 gp). Deep blue spinel (500 gp).


Social Check DCs


Gerald Wakefield, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears tight fitting clothing which further accentuates his frame. His golden hair is kept up in a ponytail inside a broad hat. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Sold as a small child to a slaver, Gerald was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He ran away from his former home and has been making his living as a Ploughman for the past few years.

Motivation: He would like to get married and retire; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Joker, Fighting. Bonds: Attractive, Mentor, Job, Has a crush. Occupation: Ploughman

Voice: Jittery and nervous

Attributes [hide]

Gerald Wakefield, Male Human Paladin 5
Medium (6'6") Human, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 14 (+2)15 (+2) 14 (+2)15 (+2)
Skills Insight +5, Persuasion +5
Senses Passive Perception 12
Languages Common, Celestial, Gnoll
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 500 gp. Jasper (20 gp). Azurite (5 gp). Alexandrite (800 gp).


Social Check DCs

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