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NPC Generator

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Advanced [show]


Susannah Churchill, Female Human [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears many layers of old clothing at all times. She keeps her auburn hair in a flapper bob. This brown eyed easterner is not easily forgotten.

Personality: Susannah is depressed about a lot of things. She tends to be a nihilist. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: She was raised in a white middle class family as the only child. She dropped out of school before completing her studies. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: She is unsatisfied with her job; and she seems to be bored by most things

Ideals: Logical. Flaws: Ugly, Depressed, Mundane. Bonds: Poor, Job. Occupation: Body Guard

Voice: Australian accent

Attributes [hide]

Susannah Churchill, Female Human Paladin 5
Medium (4'10") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 58 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 19 (+4)6 (-2) 12 (+1)12 (+1)
Skills Intimidation +4, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 100 gp. Freshwater pearl (4 gp). Obsidian (4 gp). Deep blue spinel (1100 gp). Rock crystal (70 gp).


Social Check DCs


Roland England, Male Human [Permalink]

Personal [hide]

Description: A 5'8" eastern man, he wears a yellow shirt with thin grey vertical stripes and white pants. His hair is always cut to a buzz. This blue eyed easterner is not easily forgotten.

Personality: This man loves writing and to teach people writing more than just about anything. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was raised in a white middle class family as the only child. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Roland took refuge in the ruined castle and found the beat up falchion and armor he uses now. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Human compassion; and to find somewhere to settle down

Ideals: Artistic. Flaws: Mundane, Racist. Bonds: Rich, Nature. Occupation: Apothecary

Voice: Aggressive tone

Attributes [hide]

Roland England, Male Human Paladin 5
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 12 (+1)15 (+2) 13 (+1)10 (+0)
Skills Animal Handling +4, History +5
Senses Passive Perception 11
Languages Common, Orc, Aquan
Attacks Melee +7 / 2d4+4, Ranged +3 / 2d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 800 gp. Jasper (20 gp).


Social Check DCs


Don Staurheim, Male Human [Permalink]

Personal [hide]

Description: This man tends to wear a large tan jacket. He is muscular with a powerful set of arms. His brown hair is greasy and uncared for. His ears are large.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He does suffer from mild PTSD, and the sight of orcs may trigger it at times.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Seamstress arts, while his father instructed him in etiquette, music and courtly manner. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he is terrified, and will act out of fear

Ideals: Fighting. Flaws: Ugly, Mundane, Fearful. Bonds: Enemies, Rich. Occupation: Seamstress

Voice: Strong lisp

Attributes [hide]

Don Staurheim, Male Human Paladin 5
Medium (5'11") Human, Lawful Evil (CR 5)
Armor Class 8
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)6 (-2) 19 (+4)13 (+1) 9 (-1)16 (+3)
Skills History +4, Stealth +1
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +2 / 2d4-1, Ranged +1 / 2d4-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 20000 cp.


Social Check DCs


Diggory Graham, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a brown shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. He wears a Stetson hat to hide his balding. His eyes are hazel and beady.

Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: A powerful brothel owner made him what he is. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Diggory took refuge in the old dungeon and found the beat up lance and armor he uses now. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure.

Ideals: Artistic. Flaws: Ugly. Bonds: Rich, Mentor, Nature. Occupation: Engraver

Voice: French accent

Attributes [hide]

Diggory Graham, Male Human Paladin 5
Medium (5'0") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 55 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)8 (-1) 18 (+4)12 (+1) 13 (+1)14 (+2)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +0 / 2d4-3, Ranged +2 / 2d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 100 gp.


Social Check DCs

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