Juliana Tatum, Female Human [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears dark leathers with embroidery. With bright blonde hair. Her half smiles and blue eyes are beguiling and draw you in.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She feeds upon the attention of others.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Brilliant and gifted she never wanted to apply herself. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She'd like to take her coworkers down a peg; and she's looking for her big break
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Job. Occupation: Painter
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 37 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 13 (+1) | 7 (-2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 |
Possessions: 1 Minor magic item.
John Read, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears a red shirt with thin white vertical stripes and pastel pants. His red hair is cut short. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is able to fit into much smaller and tighter spaces than normal.
History: John was born into a poor family. Growing up, he dreamt of becoming a Paladin, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Paladin in service of a powerful lord somewhere. He made a point of taking high paying jobs and getting most of it up front. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature shortspear.
Motivation: Obtaining odd cultural Human artifacts is his passion.
Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Poor, Adventurer. Occupation: Adventurer
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 5)
Armor Class 9
Hit Points 40 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 9 (-1) | 12 (+1) | 5 (-3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +2 / 2d4-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 700 gp. 1 Holy water. 5 Acid flasks.
Katherine Fawcett, Female Human [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears a black tunic with tan highlights, and long yellow pants that bunch up around her shoes. She has wavy silver hair. Her eyes are violet and catlike.
Personality: She is fixated on the number 43. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Born in a small village she learned the ways of the warrior from her mother. Katherine was born on a far eastern plains where she grew up under the tutelage of her mother, an expert Guard. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Katherine fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to open a new tavern; and she has money and likes to spend it
Ideals: Fighting. Flaws: Insane. Bonds: Rich, Immigrant, Job. Occupation: Guard
Voice: Booming voice
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 46 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 14 (+2) | 9 (-1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: Silver pearl (110 gp). Smoky quartz (60 gp). Onyx (60 gp). 1 Minor magic item.
Patrick Hartford, Male Human [Permalink]
Personal [hide]
Description: He wears red leather gloves, a red jacket, and tight pants. He has a moderate pudge and is not very fit. His chestnut hair is cut jaggedly and amateurishly. He wears round tiny glasses practically rammed into his face.
Personality: A deeply religious man he believes everything happens for a reason. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. Because his mother participated in the massacre of their homeland, illithids burned their ranch to the ground and forced them out. He was preparing to flee to the east, but the outbreak of war prevented him and his father from journeying east to reunite his family. Days after completing his studies, news broke out that his hometown was attacked by illithids. Patrick was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.
Motivation: He is terrified, and will act out of fear; and he is compelled to act according to his religious beliefs
Ideals: Gifted. Flaws: Fearful. Bonds: Religious, Immigrant, Enemies. Occupation: Glassblower
Voice: Pirate accent
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 5)
Armor Class 14
Hit Points 31 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 12 (+1) | 13 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +3 / 2d4+0, Ranged +7 / 2d4+4, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
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Their contribution stands as a beacon of hope for all adventurers!
