Beatrice Wharton, Female Human [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she wears many layers of old clothing at all times. Her silver hair, when down, is lengthy. Her green eyes lackadaisically let the world flow into them.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Human in existence. Beatrice is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.
History: She was born in the west. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She moves from town to town, unable to find a place to settle.
Motivation: Regain custody of her son.
Ideals: Justice, Entrepeneur. Flaws: Ugly. Bonds: Poor, Family, Immigrant. Occupation: Soapmaker
Voice: Draws out vowels
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 30 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 10 (+0) | 8 (-1) | 13 (+1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. Onyx (80 gp).
Williamina Wakefield, Female Human [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she typically wears a sleeveless long coat of deep black leather and dull blue iron scale mail. Her wide-brimmed hat is riddled with cuts and holes. Her blue unseeing eyes seem to look past you.
Personality: Confrontational and typically high on some drug or another. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: She was born to a criminal king-pin and mafia family At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: She has decided she is irredeemable.
Flaws: Ugly, Disease, Addict, Insane. Bonds: Criminal record. Occupation: Marshal
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (4'7") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 37 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 5 (-3) | 13 (+1) | 12 (+1) | 15 (+2) | 16 (+3) | 4 (-3) |
Senses Passive Perception 13
Languages Common, Goblin, Dwarven
Attacks Melee +0 / 2d4-3, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 5000 sp. Tourmaline (70 gp). Obsidian (9 gp). Golden yellow topaz (1600 gp). Deep green spinel (70 gp).
Emma Skelton, Female Human [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she is typically in her Adventurer uniform. Her silver hair is long and unkept. She has blue eyes.
Personality: She is witty, but her monotone delivery comes off as unnerving More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: She was born several months after her mother was called into army service. She was taken from her home at a very young age. She has drifted from career to career and currently works as a Adventurer.
Motivation: Expand her business.
Ideals: Joker. Flaws: Ugly. Bonds: Job, Slave, Military. Occupation: Adventurer
Voice: Soothing and warm
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 27 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 14 (+2) | 8 (-1) | 6 (-2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 30000 cp.
Guy Shelly, Male Human [Permalink]
Personal [hide]
Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has shaved his head bald. His eyes are a pleasant blue.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. Guy enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Gifted from a young age, Guy studied abroad. After coming to the age of reason, Guy took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted druidic powers by his dying sister.
Motivation: He has money and likes to spend it; and he loathes his own lifestyle
Ideals: Gifted. Flaws: Ugly, Depressed, Hedonist. Bonds: Rich. Occupation: Dyer
Voice: High pitched and raspy
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 25 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 16 (+3) | 11 (+0) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Giant
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 |
Possessions: 400 gp.
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