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NPC Generator

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Advanced [show]


Rosalind Cooper, Female Human [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She wears loose pants and a collared shirt complete with sweater beneath her coat. She sports auburn long hair. She wears crescent spectacles with a black brim.

Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She is obsessed with a lost civilization.

History: Born in the south to a Dyer, Rosalind learned a great deal about her mother's area of expertise. A gifted student she started as a Bowyer, but she got bored and became a Dyer. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Nothing but the best is good enough for her; and wants to have a good time and be beloved

Ideals: Impeccable, Justice, Optimist. Bonds: Adventurer, Job. Occupation: Dyer

Voice: High pitched, excited

Attributes [hide]

Rosalind Cooper, Female Human Paladin 5
Medium (5'10") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)7 (-2) 8 (-1)13 (+1)
Skills Investigation +1, Sleight of Hand +3
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 300 gp. Solid gold idol (500 gp). Large well-done wool tapestry (300 gp).


Social Check DCs


Oriel Gladstone, Female Human [Permalink]

Personal [hide]

Description: This dark-skinned female is wearing a long, brown cloak. She is tall, broad shouldered and powerfully built. She keeps her brown hair in a pixie cut. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: Born to a Armorer, her mother struggled to pay the bills. When money was particularly tight she was walking through alleys when she overheard a Bellfounder hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: She is compelled to act according to her religious beliefs; and her religion dominates her actions

Flaws: Insomniac, Sensitive. Bonds: Adventurer, Poor, Religious. Occupation: Bellfounder

Voice: Booming voice

Attributes [hide]

Oriel Gladstone, Female Human Paladin 5
Medium (5'9") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 50 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)12 (+1) 15 (+2)12 (+1)
Skills Deception +4, Insight +5
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 10000 cp. White pearl (150 gp). Brown-green garnet (150 gp). Black star sapphire (900 gp). 1 Minor magic item.


Social Check DCs


Herleva Staurheim, Female Human [Permalink]

Personal [hide]

Description: This tall, slender woman wears professional attire. Her hair is always cut to a buzz. Her eyes, though not visible through her cowl, are hazel.

Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: She served in the navy to pay for her family's outstanding loans. She made a point of taking high paying jobs and getting most of it up front. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: She uses money and sex appeal to get what she needs.

Ideals: Disciplined. Bonds: Attractive, Rich, Military, Adventurer. Occupation: Bather

Voice: Forgets to breathe while speaking

Attributes [hide]

Herleva Staurheim, Female Human Paladin 5
Medium (5'2") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)9 (-1) 18 (+4)6 (-2)
Skills Intimidation +1, Perception +7
Senses Passive Perception 17
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1500000

Possessions: 20000 cp.


Social Check DCs


Agatha Addington, Female Human [Permalink]

Personal [hide]

Description: She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She carries with her a set of kukris on her belt, each one with a aquamarine on the hilt. She sports a flattop hair cut. She tend to wears goggles to shield her eyes.

Personality: Overbrimming with self-confidence, Agatha isn't afraid of most anything. She has a strong dislike to people who do not believe in Human unity. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: Her mother raised her in a mountain cabin. Like her father and her sister before her, after school she went straight into learning to become a Sculptor. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: She wants nothing more than to rejoin the army; and nothing but the best is good enough for her

Ideals: Fighting, Impeccable. Flaws: Forgetful. Bonds: Nature, Job, Military. Occupation: Sculptor

Voice: Complex vocabulary, royal

Attributes [hide]

Agatha Addington, Female Human Paladin 5
Medium (4'11") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 7 (-2)11 (+0) 13 (+1)16 (+3)
Skills Perception +4, Stealth +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 700 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs

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